FoonLudum Dare ExplorerLD52 → Necromancer Harvest

Necromancer Harvest

By pandoras

View on ldjam.com

CategoryRankScoreCount
Overall2.507
Fun2.407
Innovation2.207
Theme2.807
Humor1.807
Mood2.607

Comments

gord10ahmet 2023-01-09 19:18

I think it would be better if the camera didn't rotate as we moved. It gave me nausea.

pndaa 2023-01-10 09:37

I played as much as I could but I feel that there is no ending.

The game looks good. You didn't made the assets but you chose them. And you used them well. I just feel that the music doesn't really fit.

I made a list what I think could be improved: - The "how to play" screen or your game description page should tell more thing about the game. Games are more enjoyable when you understand them. For example: - What does the "bubbles" that the enemies drop does. I understood the white bubble spawn a slave. But others I don't know. - Why do you need to buy fields? I feel like it increase attack speed but I'm not sure. - It took me few minutes to understand how to attack. I spammed click, but you need to let it pressed.

- It would be good to have a "dead time" between waves. To let the player construct the fields needed by slaves.

- The font is really hard to read.

- The music doesn't loop. (On Unity, the AudioSource component you have "loop" checkbox)

- You have a typo "Not Enoguh Field".

Good job on making your game!

jamesboink 2023-01-10 18:35

Respects for going at it solo. The mood is pretty nice and idea is kinda fun.