gord10ahmet 2023-01-09 19:18
I think it would be better if the camera didn't rotate as we moved. It gave me nausea.
Foon → Ludum Dare Explorer → LD52 → Necromancer Harvest
By pandoras
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.50 | 7 | ||
| Fun | 2.40 | 7 | ||
| Innovation | 2.20 | 7 | ||
| Theme | 2.80 | 7 | ||
| Humor | 1.80 | 7 | ||
| Mood | 2.60 | 7 |
I think it would be better if the camera didn't rotate as we moved. It gave me nausea.
I played as much as I could but I feel that there is no ending.
The game looks good. You didn't made the assets but you chose them. And you used them well. I just feel that the music doesn't really fit.
I made a list what I think could be improved: - The "how to play" screen or your game description page should tell more thing about the game. Games are more enjoyable when you understand them. For example: - What does the "bubbles" that the enemies drop does. I understood the white bubble spawn a slave. But others I don't know. - Why do you need to buy fields? I feel like it increase attack speed but I'm not sure. - It took me few minutes to understand how to attack. I spammed click, but you need to let it pressed.
- It would be good to have a "dead time" between waves. To let the player construct the fields needed by slaves.
- The font is really hard to read.
- The music doesn't loop. (On Unity, the AudioSource component you have "loop" checkbox)
- You have a typo "Not Enoguh Field".
Good job on making your game!
Respects for going at it solo. The mood is pretty nice and idea is kinda fun.