shamantramp 2023-05-02 11:16
That's a cool game ! I like the slowmo move ! Don't know if it was a bug or the end but the game freezed after level 6 or 7. Still impressive !
Foon → Ludum Dare Explorer → LD53 → Parcel Dunk
By owlycode, EwileCoyote and Makse
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 193 | 3.97 | 24 | |
| Fun | 45 | 4.20 | 24 | |
| Innovation | 178 | 3.85 | 23 | |
| Theme | 272 | 4.20 | 24 | |
| Graphics | 721 | 3.47 | 24 | |
| Audio | 413 | 3.47 | 24 | |
| Humor | 198 | 3.78 | 23 | |
| Mood | 659 | 3.45 | 23 |
That's a cool game ! I like the slowmo move ! Don't know if it was a bug or the end but the game freezed after level 6 or 7. Still impressive !
@shamantramp Thank you for your feedback! Did you play the html version? We have a known issue with it. The windows version should be stable.
@owlycode yes I only tried the html version !
Great game, I like it! Very smooth animations. The keybinds are kinda weird though.
The game is awesome but WASD keybindings would have been so much nicer. Oh, and I really love the skyrim reference :thumbsup:
Thank you @igli and @creeepsy! I've realized that there was something wrong for QWERTY keyboards (i'm AZERTY). So I've fixed this issue. Browser version is now QWERTY and desktop version adapts automatically.
Cool, loving all the box games this jam (mine included!), the amount of levels is awesome, congrats on designing that much, all the mechanics like sliding and super jumps add so much more. Well done.
I couldn't play because the web build doesn't work on safari and it doesn't complete loading on chrome :(
The protagonist is certainly the coolest mail person I have ever seen! I really enjoyed the challenge of optimizing your times with the medals and all! Well done :)
This was really satisfying to play. The slo-mo through jump felt great and not failing when the mailman died led to some very cool moments where I'd throw the package before falling to my doom and the package still making it the end. Bite sized levels with quick restart was great too, nice job!
Game crashed on the first dog level when I failed and tried to restart (on HTML) but reloading the page and playing through again seemed to sort the issue.
@quentinverlhac I guess you are on OSX, there is a known issue with Godot, it will freeze your browser (Chrome) for a minute or two but in the end it will load. It's sad but we can't fix this, it's on Godot's side :(
Thank you @dan-allison @kopako @spacespytv for playing and taking time to give us feedback!
This game is awesome! So many cool tricks and techniques. Plus it has dogs.
Fun game, loved how speedrunnable it was. A lot of levels too, well done cuh. One thing I didn't like was the package had a box collider instead of circle, so when it bounced off of stuff it could hit the corner and just go somewhere random. I think I spent the most time on this game out of all of the ones I've played.
Screenshot (110).png
@nuin thank you for your detailed feedback and well done for collecting all the stamps!
While making the game I wondered if I could use a circle collider too but I was afraid that would make the parcel roll forever on ground or slopes. With the lack of time the rectangle collider stayed. It might work with some damping though.
@owlycode Idk how godot works but an idea I think that could work is have friction on the circle collider, but make it so it cant rotate, and rotate the sprite instead
@nuin That's a neat idea, I'll try that on a post-jam build, thanks!
That was a good time! I like the different mechanics you added to keep the levels fresh.
you should rate other peoples games to get more ratings on yours, your game is really good
This is a very fun game. I also really appreciate the slowmo when jumping and that star system (idk what it's called) that adds a bit more flavour to the game.
Very nice work. The slow-mo effect when throwing the parcel is really cool, and I love how there's no death -- even if you fall off the screen, you still win as long as the parcel gets delivered.
I only had time to play up to about level 15, so I'm not sure if you've already done this in the later levels, but it would be cool to have more levels where you can use your environment to get the parcel to the mailbox, like the level where it slides down a series of slopes.
Really cool little game. I like the variety in the levels, it feels polished and well constructed overall. The physics feel very good and reliable on this one. Nicely done !
This was a fun game to play. I enjoyed it. The graphics and physics were great. Well done!
Incredibleeeeee!! One of my favorites of the jam so far, super well polished.
There are some really neat mechanics here! Who would have thought that you can do so much with one parcel :grinning: It's all enjoyable, but I especially liked the slow-motion parcel jumping. And the fact that you can deliver the parcel, fall into the abyss and still finish the level is hilarious to me - as we know from Futurama "Our crew is expendable, your package isn't"!
The game works well and is fun to play. It's easy to just finish the levels, but it takes time and practice to do it faaaaaaast (as the delivery granny would).
The mechanics have a lot of depth, and it's really fun to play! Impressive entry, great job!
I loved it. I had to play every level. Definitly one of my favorites this jam.
Really fun and satisfying speed platformer! I loved the time-slowing when jumping and aiming at the same time. The slopes and dogs added a lot to the game as it progressed. Great job!
Here are my notes: - There should be a sound effect for when a dog steals your package. I kept not noticing that my package was stolen until I tried to throw it. - I always avoided bouncing the package off walls. The package is simulated as a rectangle, so it's very unpredictable how it will actually bounce when thrown. - The movement controls could be streamlined a bit to make the player feel better to control. - The package would often get blocked by level geometry even though the dashed line showed a clear path.
three_dog_night.png
Super fun concept and the level designs were very clever. The package felt good to throw and recover (if you missed), and I especially liked the midair slowdown mechanic as soon as I figured out what it was. The quick turnover between levels make it a fun one to just pick up and play. I bet with a bunch of levels people would play this for hours.
One thing that could be improved in my opinion is the jumping mechanic -- I feel like adding some more air control to the character would make it feel a little smoother. I felt like after jumping vertically, there wasn't much control after that. But maybe I wasn't controlling it properly.
Really fun game, solid jam entry guys!