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Mr. Loopy
Mr. Loopy
By komes
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.41 | 8 | |
| Fun | | 2.58 | 8 | |
| Innovation | | 2.58 | 8 | |
| Theme | | 3.00 | 8 | |
| Graphics | | 3.07 | 9 | |
| Audio | | 2.83 | 8 | |
| Humor | | 2.08 | 8 | |
| Mood | | 2.58 | 8 | |
Comments
I tried playing it but it is quite buggy. At first run, mr. loopy would not jump with any button. That I fixed by restarting the game. On second start jumping worked just fine. But on second and third try I run into game-stopping invisible wall. All I could do is just jump up and that's it - could not progress any further.
It was also very easy to get stuck on the wall - easily fixable by pressing R to restart from last checkpoint :grin:
Screenshot_9.jpg
mors
2020-10-06 14:03
I like the idea, but I kinda wish that it was used to create puzzles instead of to make some basic platforming challenges artificially more difficult. Because of that, the main gimmick just kind of comes off as an annoyance more than anything else right now. That's a bit of a shame because there is a lot of potential in this concept. The glitches also can get a bit annoying, but I guess I can forgive that. After all, this is a game made in 3 days.
Also, some screenshots here on this page, as well as on itch.io would definitely make more people wanna play your game.
Loved the concept of small memory of the robot. Maybe some level design that fully utilizes those 2 seconds would be nice! Great stuff.
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
snycent
2020-10-08 19:12
It's weird but I get the concept