infinitye 2023-10-03 09:09
Like the idea of a city build x RTS type and the high/low poly graphics good job and good audio.
Foon → Ludum Dare Explorer → LD54 → Island City Builder
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 453 | 3.68 | 38 | |
| Fun | 419 | 3.61 | 38 | |
| Innovation | 748 | 3.13 | 38 | |
| Theme | 590 | 3.61 | 38 | |
| Graphics | 632 | 3.51 | 38 | |
| Audio | 362 | 3.54 | 38 | |
| Humor | 547 | 2.92 | 36 | |
| Mood | 580 | 3.51 | 37 |
Like the idea of a city build x RTS type and the high/low poly graphics good job and good audio.
Nice game! My uncle was left with pennies because I spent all on a spaceport :D
Overall a decent city builder game. Not super unique but very nicely made and fun
Cool game, I really like the relaxing nature of it. Maximized my island for profit like a true capitalist :D
Nice game! Simple but fun to mess around with, I like the graph it gives you at the end. Not too difficult but it lends for some interesting experimentation
I really like the colors of your game. The music is great, very relaxing. Good job !
Nice!
Very nice game. It reminds me of Clarus Victoria games, where you manages numbers, trying to get optimal values, while building a city. Would like to see some kind of random effects or synergy. Anyway, well done!
There's a nice coherence to the game. I all fits quite well together, the music, the 3D models and the gameplay.
It would be even nicer if the camera could be easily displaying the whole island without having to zoom out too much. Maybe by not having the island a bit offset toward the top of the screen so that the UI doesn't hide some part of it.
Good job overall :)
ps : I think i found some kind of optimal strategy for the game. I start by building factories until i have around +350 income, then I can build theaters, spaceports and the like and this way I can easily have a good score on the three tracks.
Cool game with potential for more! I like the line charts that went insane haha. And plus for using Godot!
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Very nice jam game! I had fun playing and building up my Island. I feel like 50 days is too little :smiley:
Maybe there could be a longer play mode, where you get more days and can really build up the whole island. With the 50 days, I didn't really feel the limited space, it was more like limited money :wink:
The music and graphics go well together - smooth and relaxing, really. I didn't notice any bugs or problems. And could easily be expanded upon with more buildings, additional islands, some animations to look at (like tiny people walking around) :grin:
Really well done.
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Pretty cool management game! I liked trying to figure out the optimal way to distribute building to get money, and build up technology/attractiveness. And the limited space theme is well applied here, since I have a limited set of spaces to place buildings. I also like that it's quick to pick up and start; in my first run, I didn't realize that attractiveness/technology only counts at the end of the 50 days, so I was pretty conservative starting out, then tried other strategies.
I guess one nitpick would be the camera movement, as it felt a bit clunky to move; maybe a free-form camera you could move with the keyboard or drag with the mouse would feel better. Other than that, excellent job!
Nice submission! I like that it's long enough for some depth of strategy but not so long that someone can't try it several times if a particular strategy isn't working. Like most jam games, it would benefit from more instructions/a tutorial, but a player can figure out the objectives well enough by playing through it a couple of times. I enjoyed the variety of improvements that you could build. I didn't *love* the art, but I also know that detailed 3D modeling is always going to be difficult to pull off in the timeframe of a jam. Overall, really nice work!
It was super fun to play! Short but interesting experience!Screenshot 2023-10-08 190354.png Good job for this entry to the jam
Really liked the game. It took me a second to realize I had to place the building after I selected it lol, but after that, it was very easy to understand. I like how you need to balance the 3 factors to make the perfect island. I managed to get an awesome and 2 goods after a bit of trial and error with the best strategy I found being just to put down as money makers as possible as quickly as possible so I could afford the theater and space port.
Would definitely be interesting if you found a way to create a better way to connect the 3 factors, like income drops if attractiveness is low because nobody is visiting
Also, just noticed that the models for the buildings are really well made but I fully missed them because of how zoomed out I was by default. Would be nice to have zoomed in on them when they were built or something like that
It reminds me of playing strategy games like Tropico. I like the balance between income, tech and attractiveness. It keeps the player always having to think about the best build for that moment in time. I think it would be cool if you could destroy a building you built earlier and rebuild there. Maybe its already an option but I didn't see it.
A very cute game! I couldn't hit the budgetary target - I think I just built too many spaceports, chasing that technology score. I had a lot of fun though, a simple yet polished entry, congrats!
(Something's definitely off with the line charts though, in my case the scale was too small, and my tech/attractiveness scores flew out on top way too soon.)
Oh, also, can we please talk about the uncle? Giving a nephew 250 bucks, expecting a 1500 (+500%) return in 50 days is very clearly criminal usury.
Really fun game - I think the music and the graphics are well done and the theme flows pretty great under this jam. The only thing I would say is that there's almost too much information available - after a couple turns you can optimise pretty easily and then its a straight shot to the endgame, so replayability suffers a bit. All in all though a really great game!
@ditam nice point :laughing: Uncle simply knows that his dear nephew is very talented. There is no reason for uncle to doubt financial and administrative genius of his relative. Thanks for review :) We will play Space Cargo Ltd soon.
Loved this game, i love city builders so for this jam to put out such a fun almost turn based city builder was quite a nice suprise, the bgm was very pleasant to listen to and I like the balance between the 3 objectives, the only gripe i have is that I always felt like i had enough space for everything I needed so i didn't feel like i needed to make a hard decision on where to specialise but I still enjoyed this greatly and am happy to see talented game devs at work in every jam :)
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Nice Game, well done, had a lot of fun!
Nice simple city builder. Balancing the three stats was well done. I finished with 2634/100/118. Not sure what the 'Awesome' threshold is but I only managed it for money. I didn't feel lacking in space as there was plenty to build all the things. The graph could do with some scaling as the lines disappear off the edge.
A nice lil island builder. Although the lack of depth quickly becomes apparent, I think it could've been easily remedied by giving the different stats more interplay. The graphics and music worked and gave it a cozy vibe, overall a nice entry.
Pretty little island builder. It's all about finding a balance. Going for money first works best.
I really enjoyed the game; it's quite simple but has its unique twist. The gameplay is quite original, in my opinion. Keep it up. I won't mention all the shortcomings and bugs in the game as they have been described above