Foon → Ludum Dare Explorer → Users → Rena
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Free Him | jam | 884 | 3.19 | 3.33 | 2.34 | 2.87 | 3.33 |
This game is really addicting!! It took a while to understand how to connect the rails so that the product flowed, but once you get the hang of it, it's intuitive and super satisfying. I was definitely bopping to the music. I did notice that sometimes the generators spawned at the edge of the map and generated in the direction of the border where you couldn't build any rails. Maybe if the player could change the direction of the generator it would avoid this? Also, I had generators spawning in the direction of a previously set up rail as well, which sent the product to the wrong receiver. It would be really helpful if there was some sort of method to delete rails you set down to prevent this bug. Overall, I really liked it! I'll come back to play it again :)
@anciententity ohh you're so right. I missed that!
awesome sound design! I liked the idea of navigating what you can't see using sound feedback. Very cool. p.s. darqy might see better if he wasn't wearing sunglasses indoors :p
not a surprise - this game is super fun! nice mix of challenging, and still easy to understand. The dialogue being hilarious is a huge plus. And the graphics - wow!
back at it with a killer game.
brb while I find out where I can buy a DogPhone(tm)
Wow this is gorgeous! I LOVE the idea of having to shrink smaller to get through small spaces. Unfortunately I couldn't make it past tutorial 2 - it might be a skill issue though. The blackhole on the bottom left part of the screen would always pop before I could get to it after retrieving the far right one. The graphics and idea is super cool though! The atmosphere is reminiscent of this mobile game I loved to play, GlowFish.
was a little unclear how to get the first doors open with the red dots. the fishman was an original and cool design though!
the game was really fun to play. I enjoyed planning which planets to land on to conserve energy. the messages received when hovering over items made it clear what everything does. Wasn't sure if it was intended that the alien home world was always charged at 60% and never changed.
loved the concept! I found it really fun managing the space physics. Soaring through the stars was really cool. Unfortunately I feel like in my playthrough I disproportionally had more ore than oxygen and so my ship ran out of air once I couldn't see any more oxygen molecules. Great game overall!
really intriguing start to the game. The mood is pretty neat and I enjoyed the graphics
someone revoke my license. I think I took more lives than I saved lol.
I enjoyed how the music got increasingly faster, really felt the speed. One thing I thought that would've helped was if there some sort of damage meter to keep track of how beat up the ambulance is. Very theme fitting, and great game overall!
really cool idea! I like how you lose the towers if you leave them in the tide and that you have to play a tetris-like mini game fitting them onto the raft. As others have said, it was a little unclear in the beginning figuring out what to do with your engineer, but once you figure it out it was a good experience.
really beautiful graphics! I liked the idea of the space slowly closing in on you, but it would be cool if there were other repercussions other than having less space to move in. Maybe it would keep closing in until you lose? Also it would be cool if your high score would display once you lose. Great first game jam entry though!
This was super fun to play! I love the effort put into the graphics, sound, and music. I got so excited when I saw that there was a cut scene and even a buying system with the mermaid shop! This is a game to be really proud of.
brb while I recover from the series of heart attacks I felt whenever a fish bounced out of my boat.
I'm not sure if it was the device I have, or if its just the HTML5 version, but the light was so laggy that I couldn't really see the ghosts I was doing damage too, much less move. I really liked the graphic colour choices, and the idea of the random skills was awesome! That made this 10x more fun having a sort-of skill roulette. It would be cool if the skills stacked so you would become this invincible ghost killing machine. My strategy was standing in the middle and just circling the light around me :)
Yippie!! Loved the art style of the frogs - so cute! Another fun and polished game <3