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rosday

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202558CollectorPelmeni's Magic Lab jam4253.472.863.442.684.052.232.86

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by rosday

LD58 — Collector

Stampede Philarun by Local Minimum 2025-10-12T19:31:33Z

had a lot of fun with this one!! the voice lines were great, and I thought that the camera movement was fun to plan around with the timing! managed to beat all but the very last bonus level

Tiko's Quest by Adam Gallina 2025-10-07T01:41:52Z

Really cute game! One minor piece of feedback: once you got the piercing upgrade, it was a bit hard to tell if the spells were hitting or not

Claim thy Land by ranejeb 2025-10-12T19:02:22Z

Really cool premise, game was super understandable too, the tutorial was solid! On one of the rounds, I didn't get any houses as my option, not sure if I'm misunderstanding something, but currently the balance feels a bit RNG heavy. Even so, had fun checking it out! As all the commenters above have mentioned, it's an amazingly polished game

Collectorio by Tkap1 2025-10-07T02:33:52Z

The leaderboard was a neat touch at the end! Really smooth game, so satisfying to place down a bunch of machines

Turbo-powered Cow Milker 0.1 Ld58 release by CREEPERYEET666999 2025-10-07T03:34:53Z

I wasn't sure what to do in the game, it might be helpful if you add some explanation in the post? Not sure if it's just something up with the web build or I just didn't get it

Mutiny's Last Reward by DubiousDuck 2025-10-07T01:22:48Z

very satisfying game! it's fun to watch the bouncing

Anthropocene Museum by ACartlidge 2025-10-07T03:51:44Z

Really cool game! It was fun fiddling around with the paintings to see what sets there were, and very satisfying to rake in so much cash towards the end

Magpie's Kleptomania by Elmalach 2025-10-07T02:57:29Z

Cute! The dodging minigame is clever

Pelmeni's Magic Lab by rosday 2025-10-13T15:36:15Z

@antti-haavikko thanks for the thorough feedback! I think you ended up at 12 mana because: - Mirror of Judgement makes you lose 1 mana capacity for every Necromancer or Warlock (grey checkered and red triangle) room that's been placed. - Beginner Mage set (blue striped rooms) gives you +4 mana capacity on completion.

So based on the board, you likely went from 10 -> 8 -> 12 mana capacity

On the first board you posted, this is a visual issue with the colors of the Necromancy (grey) set. It looks like you have that set complete (skull room, sewing room, graveyard), but the indicator is really hard to notice. I changed the background color of the game last minute and didn't have time to fix this issue, unfortunately. Here's an up close to show what I mean, though it's really hard to tell if you're not looking for it:

|empty | completed | |--|--| | Screenshot 2025-10-13 at 8.19.34 AM.png|Screenshot 2025-10-13 at 8.19.40 AM.png|

On a few of your other points: - After placement, you always discard the rest of your hand, unless you have the Ingredient Storage room which lets you retain the first card in your hand - Overloading on info: yeahh, almost all the comments mention being overloaded or overwhelmed. It's definitely a problem. I got a bit greedy on spending time making cards and ended up running out of time to work on UI/tutorial/pacing. One of the biggest issues I didn't even consider was that the game doesn't make it clear what a set, or completing a set, actually means. I had a few friends playtest this game in person after the jam and it made me realize how confusing it is to tell what's going on in the game. - For redraws: the overall balance of the game right now is a bit too easy. As a result, you don't really need to use the redraw. After the jam, I made a version that tweaked the costs to be a bit higher, and I found myself relying on redraws way more.

Agree with you that it's a bit restrictive that you can't place doors towards the outer walls. Originally I was just mimicking blue prince on this, but I think it doesn't work well with my room-drawing/placement structure.

Thanks for playing!

Pelmeni's Magic Lab by rosday 2025-10-13T15:41:24Z

Also, a few people have commented on the colors. Updated the credits to include that I used this palette: https://lospec.com/palette-list/apollo

Pelmeni's Magic Lab by rosday 2025-10-13T18:20:48Z

@local-minimum, if you choose <4 sets in the drafting phase, then you won't be able to win, with some minor exceptions: - Artificer set adds 2 sets to your deck on completion - Corpse room can count multiple times towards the same set, so if you have 2 of those you can complete the Soothsayer set (or get the additional rooms needed to finish a multi-color set, e.g. 2 corpse sewing rooms set to the warlock set + the demon summoning hall will count as completing the warlock set)

For the placed rooms, you can navigate your cursor back to the board at any time (move left from the hand), and that lets you inspect the card again (showing you the effect). But unfortunately there's no way to see the set completion effects other than in the drafting phase.

Thanks for the video! It was really helpful to see what points of confusion you had along the way---I've gotten a bunch of feedback on everything being overwhelming, but seeing the specifics is really great feedback to have.

On the placement rules, I agree what you mean about it being inconsistent that the inner-connections don't have to connect. Agree with all the feedback about the UI as well, I wish I had the time to pretty things up a bit and add a few more animations.