tero-pulkkinen 2020-10-05 01:44
I kinda liked your graphics, I have something similar kind of voxels in my engine, and your voxels made it feel like you're using your own engine... it didn't have unity start logo, but instead good solid feel.
Foon → Ludum Dare Explorer → LD47 → Shadow ▲○■
By mountday
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 553 | 2.87 | 22 | |
| Fun | 507 | 2.77 | 22 | |
| Innovation | 391 | 3.10 | 21 | |
| Theme | 597 | 2.44 | 21 | |
| Graphics | 70 | 4.07 | 22 | |
| Audio | 313 | 3.05 | 22 | |
| Humor | 285 | 2.58 | 20 | |
| Mood | 281 | 3.22 | 22 |
I kinda liked your graphics, I have something similar kind of voxels in my engine, and your voxels made it feel like you're using your own engine... it didn't have unity start logo, but instead good solid feel.
The voxel graphics mixed with 2D sprites is really interesting- it makes them stand out against the world. I wish I could have rotated the camera somehow? Also, when I hit "spacebar" in combat the screen wigged out a bit. I noticed I have cards of some sort that I can switch between my monsters for? But I don't know if they do anything special. I'm impressed how much you got done in the limited time frame!
@nerdytopic Thank you! The cards give the player the abilities of this creature. Bar should show the time until the end of the game. When you take a hit - you "wasting time". I was working on a camera, but failed. It’d be cool if it was like a merry-go-round, but in resalt my time was waste.
interesting mix of genres, and interesting art style! Well done.
The pixel art looks great. It also fits the 3D scene very well. It is interesting to gain the ability of defeated enemies.
I really like the art style.
It took me a little bit to figure out how play, but once I had it was good! Google Translate helped a little :)
Very pleasant looking game. I was totally surprised, by screenshots I was expecting card battler. I was even more surprised when I found that character can move during battle. Abilities are cool, but may be can be used too freely (turns taking too long between switching sides). Also captured cards are dissapear if I click on base one. Overall, that's looking like good start, if you're gonna continue working on idea.
I did enjoy the style of the combat, once i figured it out it was a lot of fun to play. I found myself actually having to plan ahead to land my shots
I really liked the art and music. The character has a bit too much acceleration on the map, but the world was fun to explore.