greynovembergames 2023-10-01 23:28
Very interesting. Not much to do-unless I'm missing something?
Foon → Ludum Dare Explorer → LD54 → Sea Adventure
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1139 | 1.91 | 30 | |
| Fun | 1138 | 1.46 | 30 | |
| Innovation | 1115 | 2.21 | 30 | |
| Theme | 735 | 3.39 | 30 | |
| Humor | 888 | 2.00 | 27 | |
| Mood | 1049 | 2.48 | 30 |
Very interesting. Not much to do-unless I'm missing something?
getting stranded in a sea is not very pleasant experience, so there isn't much to do than stare at the sun.
I cant move :( I was very intrigued after the intro! Is there a bug with collision maybe?
@2TheGameChanger: yeah, the cursor keys dont work, need to use A and D keys.
I can look around at least :D
@tero-pulkkinen ah, very true! And on point with the theme. Very limited space.
Hmm.. Not bad.
Walking simulator... :grin: And you can moonwalk...
Wasn't expecting a sublimal type game but anything is welcome! Being stranded on the sea with a limited space on the boat is quite on theme! Although I did bump into some collision errors (unable to walk) but this mesh rendering is definitely the most impressive that I've seen!
@ganmany: about the mesh rendering. Its my own 3d engine so the gltf materials, transparency and gltf animation support took a little over year to implement...
Is this like an existential philosophy game? I move left/right, but I'm always pushed toward the center of the boat. And also I can moonwalk, altough I miss some music for it. Resistance is futile.
Very nice graphics. Nice idea, but I can't pretend that I wouldn't like some action :)
Really beautiful intro and hypnotic sea graphics but I'm really sure what the point of the game is? The ship in a bottle was amazing - I'd lean into that next time.
about the game logic: Our 3d engine didn't have nodes for node graph that would be able to do (better) game logic than what is displayed in the game, given the limited space requirement. The primitives that did give better game logic, simply didn't have any limits about how far you can travel. So current game logic is mix between wanting to implement theme correctly, and not being able to choose the best primitives for the movement.
Nice 3D rendering and kind of a conceptual anti-game but, what really is a game anyway? The fact that this is built on your own engine makes it a technically impressive achievement but hard to rate in accordance with the LD jam rating categories.
This game is an intriguing, almost psychedelic experience.
nice 3D rendering, well done if you built the engine from scratch !
The theme is respected, well done.
The game feeld quite strange. But cheers for writing your own 3d engine! I made some simple ones, but never dared to used them for jams
There once was a ship that put to sea
The name of the ship was a Billy O' Tea
The winds blew up, her bow dipped down
Oh blow, my bully boys, blow (huh)
Soon may the Wellerman come
To bring us sugar and tea and rum
One day, when the tonguing is done
We'll take our leave and go
Trippy. Movement is broken, but I feel like the game would be worse if it wasn't. Real far out, man
I had trouble loading the game, is anyone else having problems?
@equalenergy: you're the only one with trouble. I expect forcing full reload from the browser will fix it.