forevertrash 2023-01-08 21:38
Haha that was hectic alright. I've never rushed for a bushel of apples before. I love the pixel art!
Foon → Ludum Dare Explorer → LD52 → Hectic Harvest!
By torban
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 144 | 3.52 | 36 | |
| Fun | 145 | 3.45 | 36 | |
| Innovation | 234 | 3.05 | 36 | |
| Theme | 26 | 4.30 | 35 | |
| Graphics | 166 | 3.51 | 35 | |
| Audio | 171 | 3.14 | 36 | |
| Humor | 217 | 2.32 | 31 | |
| Mood | 168 | 3.27 | 33 |
Haha that was hectic alright. I've never rushed for a bushel of apples before. I love the pixel art!
Beautiful! Really addictive, one thing that could be better is the animation to use the tools, the first time I was stucked and don't understand why.
The game is really perfect.At first I didn't know how to play and then I failed the game.After understood it,I planted many apples and then harvest them.Though it is just a planting and harvesting game.The music and pixel art make me happy.Also,the animation is really good.There are only a few problems.The world is so small.Besides,I don't know whether there is water in my kettle or not.These are little problems and I think I should figure them out to make this game more interesting.However,the game itself is fantastic!I love it very much!
@poietic-ruby Thanks so much for the great feedback! Glad you enjoyed it. Yes a tutorial and meter above the watering can were on my todo list, but I just ran out of time. 48 hours is such a crunch!
This game is awesome! The music's good and so is the pixel art :)
Got a order for 20 corn, let's just say that order wasn't filled in the 20 seconds I had hahaha. Really cool game!
awesome game! I like the gameplay, indeed harvesting was hectic , there is limited time to accomplish many tasks such as tilling the soil etc. which makes this a fun and challenging game! Congratulations for making an awesome game , in just 48 hours, keep it up!
Nice twist on the basic farming game idea! At first I was confused because I didn't realize you were supposed to first take produce to the order frame, then pick up the frame and place it on the conveyer belt. I kept throwing tomatoes into the conveyer belt and getting a zero score lol
The music and UI between levels are done really well. Good job!
Fun! I liked the challenge of switching between different tools, and the upgrade system! It was sometimes hectic trying to pick up the right items, but that definitely reminded me of the overcooked experience :)
I did hit a bug where I managed to put 2 corn into a 1 corn order, resulting in a -1, though was still send the order in.
Fun game, I enjoyed the difficulty though it took me a while to figure out what to do. I really liked the pixel art!
Actually nice idea and a fun game, also fits this restricting theme very well. I think it can be very good after some fixes: picking stuff from the same tile is hard, need some highlighting; learning curve is a bit too fast in the start); some animations for using instrumets will be usefull. Well done)
I had the same experience as @ale where I thought I'd achieved my goal when I harvested the produce, and tried taking them directly to the conveyor belt. Figured it out eventually though. The game worked great, and evoked a real sense of urgency which I think is exactly what you were going for!
My main suggestion for improvement is just the user experience and onboarding. You had it in quite a few places, like if I tried to water the ground when there were no crops, I got a error blip noise, that was helpful to tell me I'm doing the wrong thing. A bit more of that and I think your players will understand exactly what they need to do.
Understandably this was Compo (congrats on that!) so you may have been working towards that anyway and just ran out of time. Definitely something to be proud of here, nice work.
Thanks all for the great feedback! This is my second compo and 3rd game jam and I definitely felt the time crunch. Something I would have liked to add alongside a tutorial was a highlight mechanism where when you pickup something, the objects you are able to interact with would have a highlight. I feel it would add a lot more readability to the game.
Despite the steep learning curve and poor difficulty scaling, its amazing seeing so many people play this and say it was a hectic and enjoyable experience. The fact that we all participated and went through the trials of a time crunch helps a sense of togetherness. Playing each other's games, we all get it and can appreciate what people are able to accomplish in such a short time. Loving this community!
Good game, the movement felt a little sluggish at first but I got used to it quickly. Took a second to figure out what to do.
The name certainly captures the feeling of the game! I really liked farming the plants and the steps that you had to take with each tool. I really like how you just fling the tool away when you get rid of it, and I think this did a great job adhering to the theme!
Overall, a fun game. Unfortunately my watering can got stuck by the seeds and I couldn't pick it up. The hectic feeling is spot on however
Controls were a bit confusing at first, could have used more detailed instructions. Fun once you get going though. Nice BGM.
Nice game, took me some time to realize I had to carry the boxes to the platform, and I ended up throwing the vegetables there. Other than that, pixel art looks nice, the music is good, general atmosphere of the game mates it really enjoyable :)
Fun farming simulator! Placing boxes on the belt is not very intuitive, but I figured this out on the second try. Great job, I enjoyed playing your game!
Stardew meets overcooked, nice concept! I really like how well this is put together, maybe a little more info on how you are supposed to play the game would be nice. Very enjoyable!
This is a really good take on the theme, well executed. The BGM is pretty catchy, too.
I agree with some of the earlier comments about how difficult it is to figure out what's going on initially. A tutorial of some kind would really help. Some other random feedback:
- I found a bug where if you left click/right click too fast the tool you're holding with starts to float away. :laughing: - I feel pretty stupid admitting this, but the seed box looks really similar to the order box. I genuinely tried to put the seeds on the conveyor belts several times before I realized what I was supposed to do... - I couldn't figure out how to get my apples onto the conveyor belt at all. I threw them off the screen, but I don't think it counted.
I found this extremely frustrating as to how to play this game. I must have done everything wrong.
I thought you were supposed to plant and throw things down the conveyor belt. I grabbed my seed packet (or i thought it was) and kept throwing it on the ground. Nothing. Grabbed the tools. Threw them on the soil. Not even a dent. Frustration builds.
I look at others. I look at the descriptions. I see that others have enjoyed this legendary game. I keep trying. I grab the frames as others have called them and chuck them around. Nothing seems to be working. I grab the item that looks like a little shovel and throw it at the ground. I finally discover you are to left click the shovel item thing at the ground. This ... is something! I can do something. I then look intently at the instructions. "Hoe > Plant seed > Water > Wait > Scythe > Put veggie in order box > put order box on conveyor belt" ok. got the hoe part. How do i plant seeds? I look everywhere. Where are the seeds? I grab the supposed seeds that keep coming onto the screen. They're pouches right? I try to plant them, i click them, i chuck them, nothings seems to be happening. I throw things down the conveyor belt. I eat all the tools. I constantly accidentally click off the screen causing a right click menu to appear. More frustration builds. How on earth did others plant these framed apples? There's got to be a way.
Eventually, after much time passing and lots of items and losses at 0 score, I finally figure out that the TINY little apple is actually some sort of infinite apple store!!! WOW! I had no idea. I thought that was what i was supposed to be getting and filling orders FOR. Once i accidentally picked up the apple box i found that it represented the seeds i was looking for. The game became maybe, just maybe i'll figure this out. let's try, yet again.
I hoed infinitely, planted the seeds, watered; man that well must have been insane to get water out of. I stood there forever gazing deeply at the Koi fishes and pennies down there as water slowly dripped into my thirsty bucket. The plants grew and i grabbed the harvest scythe eagerly and out popped actual apples for the first time. Ok. I have the apples. What do i do with them? I chucked them down the conveyor. Nothing changed. I chucked the frames down the pathway. The seed packets, nothing happened. I walked over to the frames and threw the apples at the frames. Why wont the frames take my apples. I threw the frames all over the farm in frustration. I took the pack of 3 apples i just harvested and gave them to the frame with a "1" on it and magically the apples disappeared from me holding them and a big "-2" appeared on the frame. EEUURREEKKAAA it's below zero I'M A GENIUS. I chucked the frame at the conveyor and finally i realized that the left click mechanic must be the gravity of all my problems this whole time and I grabbed the frame and left-clicked that thing and a wonderful little chime went off. My first order completed.!
Then the game was fun. I enjoyed the entire rest of the time. :D Great thing. Just understand that I had to get to that point. People playing my games will definitely feel this and this is something I will have to learn with time.
[2023-01-16 20_08_03-Hectic Harvest by Torban.png](///raw/b24/z/56908.png)
This game is not easy to understand what to do and I found the music soundfont to be quite grating but i appricate that you did it in the jam. But seems to be a bit too formulaic.
Nice COMPO entry, are you sure you didn't mix the theme this time around? It's not `every 10 seconds` anymore :joy: Ok, in all seriousness, there is a lot of work put into this, and it's quite _fun_ **once** you get into it.
My personal suggestions to make this fun more quickly: 1. You walk out of the garden by stepping onto the conveyer belt and never return. (possibly have to be carrying deliverable box, didn't check in detail) 2. You can (accidentally?) throw crop over the fence, to never recover them. You could set collision detection to `Continuous` for the crops and items as a quick work-around. 3. Use `Circle` or `Capsule` collider for the well (as well as the player), it was a bit frustrating getting stuck over empty space :upside_down: 4. Make the left farm slots restricted - you have to buy them from the shop, that way players will earlier realize, that rightmost lands are the best ones. 5. Move the seed spawners somewhere down. Because now you are not getting any visual feedback that you are carrying something, because the thing you are carrying is out of screen. If it was a bit more lower, the player could see right away, that something happened. 6. Spawn delivery crates in predefined spots and limit number of them. Because there were several times, when the left colliding box was preferred when delivering good to it, thus making my fail my order. (Or you should sort which colliding box to pick by left time, but it's would be better if you cannot try to deliver to two boxes at the same time). Instead of allowing one box to push other, as this might create a box at the moment I am delivering good, again misplacing them and failing orders. The same collision issue is existing when you are trying to pick up boxes. 7. Would be great if you pre-water tilled soil without planting seeds. Yes, would require additional checks and visuals. But it would let player feel smart, by letting prepare the plots in advance when there is nothing much going on. 8. Ability to purchase `Strike` negation would be cool. As some strikes are just accidental, so why not player extend the play by sacrificing their resources that were saved for an upgrade.
I ordered suggestions in somewhat easy to do -> hard to do order :slight_smile:
Overall had quite some fun trying to make everything on time, slowly learning the bugs I have to work around :joy:
Oh I think nobody noted, but good job on the art. The crops and tools are clear and distinctive enough. With crops having several growth frames for each. Not to mention, you actually managed to fit at least some sounds for all tools as well as background music.