Bobbleheads want to dance by jk5000 2020-04-20T14:16:21Z
So many dancing bobble heads. I reached 140 seconds!
Foon → Ludum Dare Explorer → Users → DerKuchen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Swarm | compo | 537 | 3.41 | 3.51 | 3.01 | 3.91 | 2.81 | 2.62 | 2.15 | 2.76 |
So many dancing bobble heads. I reached 140 seconds!
Very challenging, but fun to play. I like the music and sound effects! One improvement I could think of would be to have a way of givin the poor knight commands, like "wait here" or "come to me" (with cooldown, only active for a few seconds).
I liked the graphics and how the enemy balls get pushed away by the attacks. Sometimes it is hard to see where the enemies are, I think some sort of overlay/HUD could help?
This is really fun! I just wanted to take a look, but couldn't stop playing (highscore is now 330!).
One idea for improvement: it could get faster with time (rock spawn rate, movement speed, maybe both?).
Pretty accurate from my WoW experience :grin: It was a bit hard to guess what the different abilities are (and always switching tabs lead to the tank dying... but I guess he had bad gear!). Tooltips or something like that could help there.
I like the eggplants! As others, I did not find a way to buy more seeds.
Nice graphics and music! I did not really understand if there is a better strategy than just pushing through the crowd. Buying an item gives a really satisfying sound, but when you have the list completed the reaction is slightly lacking.
Very nice sound and art, and I like the idea! One thing to improve could be a bit more variation, I feel that at some point the best strategy is to keep pushing the icecube left and right in the same row. Maybe moving the water puddles after some time would help with that.
Excellent graphics and animations, and it feels good to play!
Nice idea, and I like the graphics. One thing that did not feel so good was that I bought a new flowerpot directly after sunset (maybe not the best idea), and because the plant spawned as well it died before the sun came again. Maybe there is a nice way to prevent that from happening?
I like the idea, but just keeping the shield rotating constantly will prevent any hits.
Very cool idea, and great art style. It was a bit difficult to figure out what to do at the beginning, but then it's a fun game.
This is a very fun game, and astonishingly complete and polished! I found a tiny bug: the healthbars are shown behind barriers if there is a barrier on the tile directly above a customer.
Gorgeous art and music, and it all fits the mood quite well. This is relaxing and fun to play for a while.
I found it pretty hard to balance adding roots and branches, I always ended either gaining no sun or no nutrients and my poor tree got eaten by the bugs. I really like the idea, but at least for me it was a bit too hard to play.
Nice modelling, and that in such a short time! I like the idea. I did not really understand what the towers do, and often it seems that standing still is the best strategy, maybe the aliens should actively follow the dog if they are too near? It was fun to play!
Really cool game! The monster is so cute, you really don't want it to be hungry :grin:. One thing that could be improved is some feedback when picking up gems: sometimes I did not notice that I missed a gem.
Harder than it appears at first. "Easy to understand, hard to master" is absolutely true. I like the sound and the animations!
Amazing game! The controls feel fluid, the soundeffects are crisp and also fit the background music. I always had the right mouse button pressed down, maybe that's not needed and the player always moves where the mouse is? That would free up the right mouse button for some special attack, or extra speed or something like that.
Fun game! I love the way the fire keeps being in view even if you go away.
Fun to play. I like it that the hitbox of the plant eaters arent quite as large as the sprites, it feels a lot better than loosing because you jump slightly too early. The movement feels good as well.
Cute idea! The animations are nicely done (the deamon with the hat! :grin:) Gameplay wise there was not a lot to do, and I had bad luck several times with all my teddy bears turning their back to the daemon wave just as it spawned, which did not feel so good.
Great game, I absolutely love the art style! Two things for improvement: aiming feels a bit clunky (but maybe my laptop is just a bit slow responding), and sometimes I shoot at the coal/gold/iron deposit instead of collecting it (maybe slightly too far away?).