baknik 2021-10-04 20:53
I can really see the potential in this idea. It gave me classic Fallout vibes in a very good way.
Foon → Ludum Dare Explorer → LD49 → Trenchmouth
By Michael Faragher, mords, Aaron T., Mirander, toketsupuurin and Florian Behnsen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1047 | 3.29 | 56 | |
| Fun | 1410 | 2.66 | 56 | |
| Innovation | 1011 | 3.06 | 57 | |
| Theme | 1356 | 2.70 | 56 | |
| Graphics | 174 | 4.31 | 59 | |
| Audio | 141 | 3.98 | 57 | |
| Humor | 1161 | 2.15 | 52 | |
| Mood | 56 | 4.26 | 57 |
I can really see the potential in this idea. It gave me classic Fallout vibes in a very good way.
Game looks like a start of something big. I see potential to make a good indie game in unique setting and gameplay. Keep it up!
@baknik - High praise indeed. I actually was telling people that this reminded me of the Fallout 1 demo. It was mechanically the same as the Fallout game when it released, but had a purpose-built area and plot. Got me hooked on the series.
@yaroslav-kravtsov Thanks! We intend to make this into something great.
Very neat idea and theme! I love the setting of if the Great War didn't end. I've been into WW1 recently haha 😁 This is brimming with potential and I would love to see where it goes next! Good job!
Very impressed and happy with the art. Good job!!
Loved the UI and the atmosphere!
I knew I recognized that art style ;) I love the idea of a heavily story and atmosphere focused strategy game! This is exciting! Can't wait for the full release hehe
Awesome graphics and atmosphere! :)
The game looks and sounds awesome. It communicates mood very well. Unfortunately there is little feedback on actions. The ui with scarps and supplies is not updating (at least for me). The game lacks feedback on selection (unit selected, actions available) which makes playing a little bit frustrating. Maybe highlight the unit when selected and make indicators where they can move so that the player does not have to search the map. Also, there was something mentioned about combat in one of the summaries but no visual indicator on the combat or reported number of troops lost.
Really nice graphics and mood.
Didn't really know what i was supposed to be doing though.
I found it difficult to understand what was going on and if what I was doing was right, I won but I dind't know how. Even with that, I have found really interesting the idea behind, and It would be nice to see a long term version of the game and what you do with it. Nice work!
@xsangyhix thank you. Your feedback is entirely in line with what I'm hearing. The game fails to communicate effectively. While I can only apologize to those frustrated during the jam (everyone who mentioned it and those who didn't) fixing that is my first priority going forward. The player should never feel confused or lost, it's not that kind of game.
Thank you again. All of you.
Cool gritty vibe
Taking the entry at face value as a tech demo, this actually strikes me as a good entry. I echo the opinions that the lack of feedback hurts, the scope of this game is pretty high for a jam but there is incredible potential in this title in a genre that has not seen much love lately. I sincerely want to see this game completed.
Huge big up on the UI and Art ! Gool game ! Congrats
Respect to the designer, the artwork looks nice. The writing on the cover could have been cooler.
Cool game! I was confused with the controls at first, but then figured out. Maybe it would be helpful to see the troops actually moving on the map, like it is right now there is not much feedback. The atmosphere this game builds is really astonishing.
OVerall a cool game, I really enjoyed the graphics and the audio.
Really love the visuals and art direction, as well as the oregon trail type random event system. I think the atmosphere really makes me intrigued about what the story is. Hoping to see this idea go further because this seems like the makings of a full length title.
The mood of this game is incredible !
this game is amazing, congratulations
Game feels like it has a strong tone, it's got a lot of potential.
I loved the overall esthetic and atmosphere of the game. The art and music are both great! The writing during battles was really well done and tense. Really makes your imagination work, and you can see the soldiers in battle.
There is a lot of UI space that is not used for feedback and other important information, but I'm sure that all that will come together as you continue to work on this project. Great job!
@bflatinteractive you're right about the space in the UI. We have room to grow, and we had ideas, but we had the same problem everyone did: big plans, short time.
As the writer, I want to thank you for that feedback. There's a real trick to writing good stories in minimal space. I made it so I could call sound and music from the script, and the tone owes a lot to the music and effects. I want to capture that feeling of watching your team go through a door and losing contact. It's a singular experience, and it fits the narrative.
I wanted to do more, but by the time I started on them, there were only eight hours left. I look forward to making more for the main game.
I hate to do UI. So I really aprecciate who does it so right. Really nice game.
Getting some Fallout vibes, nicee. Great entry, although perhaps overscoped for a jam. Atmosphere is on point and graphics are beautiful. I think the game lacks player feedback. Also, would be cool if your squad infromation would be shown when they are selected with LMB. Definitely feels like a bigger project and I'm looking forwards for future updates.
It looks just great! The music and art style together give nice and eerie atmosphere to the whole game. Excellent job!
It looks promising, but wasn't able to play on my ultra-wide monitor, because there is forced full screen :(
@erlioniel Yeah, I was afraid of that. I'll see what I can do.
@erlioniel I have a windowed build up. It's not what I want, but they removed the resolution dialog in the last version of Unity, and doing an in-game menu or forcing a window aspect ratio in code would require QA and no longer be the jam version. The perils of sprite graphics.
Linux Windowed build in about 20 minutes. I'll fix the windowed/21:9 problem in the first post jam revision.
This looks amazing! A real ambitious entry, nice job!
You've built an atmospheric, dystopian world here through great art, cool music and excellent dialogue/descriptive text. The core game play loop is very good, too. It was a significant undertaking to get a game of this kind of scope done in 72 hours and I think you did a pretty amazing job with it. It would be good to get a little more feedback from interactions (selection clicks, movement animations etc) but in a game jam that kind of thing falls into "nice to have if we've got time" pile.
I think there is a lot of potential to grow this out into a bigger game!
I feel missing enemy or other thing let you worse or lose. Boring...
@ghubert A fair complaint. The combat system only reports combats in text, and you only win if you have a certain amount of materiel at HQ or lose all your troops. The original loop had more visible enemies but it was one of the corners we had to cut in development. I imagine this doesn't appeal to everyone, and it's something we want to improve upon.
Great atmosphere and you have a base to work from. At the start it was not obvious what was clickable so some time spent on UI feedback would help, like in XCOM showing the path your unit will take and making the areas you can click on more obvious in the map. Hopefully all this feedback you are getting from the jam will help you make it more polished for your larger game.
Good atmosphere music and art but the obtuse UI and confusing mechanics hurt it a lot. I don't really understand anything that's happening, nothing happens for 90% of turns other than notification spam and I really don't like the control scheme, mouse buttons do several different things and very little of the UI actually follows established UI design patterns, making it very confusing.
There's also a distinct lack of real visual information on what's actually happening, soldiers arrive instantly at their destination but are grey and have an indicator saying they are still in transit, why not have them visually move each turn? Why not have alerts on each unit showing their status? Why don't units have health bars etc. to show their state without having to navigate the extremely clunky UI to inspect them.
There's unfortunately some huge issues with usability here and the game despite being quite simple (deploy troops, gather materials, report home) is extremely obtuse and difficult to understand the current game state. A strong art style and tone can only get you so far and I think as a game this fails to deliver.
Impressive art but really leaves me wanting more in terms of gameplay and interesting ideas.
@3mpty Unfortunately, many of those are deliberate design decisions and require fundamental considerations as to what we want the game will be. You don't have constant contact with the units, and the map is less a classic RTS map and more similar to a paper map in a situation room. Similarly, having to deal with reports rather than at a glance UI is part of the design decision. Although the reports need to be refined considerably.
Unfortunately there's a balance here of the game we want to make versus the expectations people have for the game. I'm willing to side with "we haven't communicated our intent clearly enough," but there is a problem with delivering what the player expects while still providing the experience we want versus making "just another" game in a known loop that has a fresh coat of paint. It's a major concern, but I think explaining the game more clearly would advise gamers as to if this is the kind of game they'd enjoy before picking it up. More Civilization and less Starcraft.
The game is a bit hard to read and understand at first but the atmosphere and visual really work and standout ! The unstable mood and the feeling of always in danger is really present, and I get that good "i send my troop to farm at point" gameplay feeling that I really like from strategy game. Good game !
I would by a complete game
The atmosphere of the game is awesome, the visual style just great. Everythink looks and sounds amazing. But the gameplay is very boring. The should be much more feedback, what is happening - and there should happen much more.
wow, I really liked the idea. The graphic style for a demo is incredibly well done. Be brave! I hope you finish the game one day!
Very ambitious for a jam game! I love the art. I would have liked some sort of tutorial/introduction to set expectations about what the game was about, since I was unsure of how to approach it, and even once I figured out what I could do, it was hard to tell when I was making progress and what my end goal was. I think this has a ton of potential though, the atmosphere is SO good.
Amazing Graphics. The menu is great. the sounds are good. there is no indication on the time and days. Good Work
Very atmospheric. I loved the aesthetic. Reminded me of old Bitmap games mixed with Fallout (which I think has already been mentioned). I also got vibes of 'Sunless Sea.' This game clearly has a ton of promise. I couldn't quite work out what was going on, the supplies didn't seem to shift, but this is very early work afterall. I could see myself stalking the wastes for a long time. Bonus for the cool music to., and the well written narrative segments.