pixel-maniacs 2020-10-04 11:36
I unfortunately got an error starting the game, in case you need any more information for debugging, just hit me up! [error.png](///raw/180/6/z/35260.png)
Foon → Ludum Dare Explorer → LD47 → SpaceC
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 649 | 3.60 | 21 | |
| Fun | 835 | 3.31 | 21 | |
| Innovation | 819 | 3.31 | 21 | |
| Theme | 1118 | 3.29 | 19 | |
| Graphics | 332 | 4.06 | 24 | |
| Audio | 385 | 3.65 | 21 | |
| Humor | 2.60 | 16 | ||
| Mood | 437 | 3.72 | 22 |
I unfortunately got an error starting the game, in case you need any more information for debugging, just hit me up! [error.png](///raw/180/6/z/35260.png)
Just played it and here are some of my thoughts. the look of the game was really nice! very slick and fit the atmosphere very well! the mechanic/main part of the game was really interesting too! However the player at times felt hard to control and that caused me to fall down at times which made me want to close the game, unsure if that was your intent but yeah thats my 2cents. overall though it was a cool little game! was the ending meant to be just closing once you reach that big cube thing?
Its a cool game. Very nice graphics. It fits the theme. Totally a success. Good job!
Graphics just pretty cool
Hey nice job! I like the graphics and controls are nice! could you check out my game? :D
really like your game. simple soundtrack but fits perfectly. great game idea. I have almost done half of parkour xD
As expected of an Unreal game, the graphics do a great job of depicting a sort of hollow horror in the puzzle game. That said, I found the controls to be very touchy, and experienced some motion sickness as a consequence. While I liked that all the switches are located on the ceiling of the puzzle room, it was difficult to trace through which switch triggered which wall/platform.
Personally, some stuff that would have gone a long way in making the game more enjoyable:
* adding shadows would have really helped me judge my jumps better. * A more fine-tuned movement with a small acceleration to ease the motion controls. * larger platforms. * Door triggers not being time based.
Very nice graphics and artwork - truly impressive!
graphics are nice but the controls and platforming are a bit off, sometimes I would jump very far, and others not at all. Some jumps I bonked my head on the platform above, and sometimes my character got deflected off of the tubes
Really nice game! I liked the way you fit everything in a subtle way (like the atmosfere, music and gameplay fitting theme).
The only thing that a think you can improve for now, is that you could increase a little bit the 'field of view', platform games in 3D first person cameras could be tricky to do, 'cause sometimes the perspective get in the way and the player could not see the right distance for a 'safe' jump. But i really liked the game, and hope for an update soon :D
Really like this game. I normally don't like "parkour" type games but this had enough puzzle to keep me interested. The graphics and music fitted really well and helped add to the mood.
Personally I thought the challenge of working out what controlled was just the right level of challenging and not being entirely sure what some of the levers did added to the game.
Only issue I had was with being pushed sideways away from the wall when jumping past a wire but it wasn't too hard to avoid (just move very slightly away from the wall before jumping).
Nice little puzzle platformer. I liked the motion blur (why else would you use Unreal?) and the movement. However, there was no exit button, which was a bit inconvenient, and you could have made the connections from the switches to the level more obvious.
I liked it! My main feedback is you should have focused on the in-game graphics (which are pretty bland right now) before you made that awesome ship which I only get to see for a couple of seconds. Overall though it's a good game!