Pros: - Great concept - Coherent visuals (the illustration on the back of the card is awesome ). - Strategic potential, with several resources to manage
Cons / Feedback / Bugs : - The music loop is way too short (and gets a bit annoying quickly) - Some cards seem to reset the timer (sometimes even skipping the dragon's turn) - I got very confused and did not manage to beat the game :/ - Time decreases only with cards played and drawn (so it's not a timer, but a mana pool?). - You can click continue if you lose and stay in the game with negative HP
Thank you @melbadream for playing our game and extensive feedback.
I left the continue option with negative health intentionally. In case somebody wants to explore mechanics, but cannot beat the game.
I think the timer reset you are talking about is because some actions cost more than one second. For example **Reasearch** costs **4** seconds, and in some cases it might seem like the timer is reset. Dragon actions are somewhat easy miss right now without more extensive animations. Sadly enough couldn't manage in time to fixup action visuals to display properly their cost/description/etc.
I guess it was a bit poor choice to display time flow this way. Rather than filling it back up, it would make sense to always show the bar filled, with 10th seconds slowly trickling down.