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Parcel Control
Parcel Control
By Montigor and vitaslayer
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 340 | 3.80 | 25 | |
| Fun | 244 | 3.80 | 25 | |
| Innovation | 620 | 3.30 | 25 | |
| Theme | 194 | 4.28 | 25 | |
| Graphics | 427 | 3.93 | 25 | |
| Humor | 650 | 2.97 | 23 | |
| Mood | 347 | 3.80 | 25 | |
Comments
Reached the money goal on day 3! I was stuck on the results screen and couldn't press next, so I am assuming there isn't a win screen? Or it's a bug
Either way, lovely game! Definitely reminded me of Papers Please, and I liked the different mechanics that were introduced. The music and sounds are nice and fit well, and there's a very satisfying flow to it all once you get it down. Great job!
Such a cute little cozy game. Relaxing experience. I liked it.
Really strong papers please vibes! I liked it, the art style was especially strong!
Very solid, well-executed spot-the-difference. Hard to criticize, except to ask for more! If I *were* asking for more, I'd ask for more story or mood. Why are there so many dangerous objects in the mail? Hard not to compare to Papers, Please, since PP does story and mood so well. Thanks for sharing!
Reminds me of Papers, Please. You guys did a great job recreating that fun, tense gameplay loop. Great job!
I enjoyed the art! I also liked the gameplay, though I think it might have been even better if the bad packages were rarer (confirming a package is correct is slower than finding that it isn't). I also found the wait time between packages a little frustrating. I'm not sure if you made the sound effects, but I really enjoyed them, too, especially the slurping sound of the pipe sucking the package back in. Nice work!
Lovely customs game. The difficulty ramped pretty fast but once you got a working process it was easily maintainable. The game does give Papers, Please vibes, as has been mentioned.
For dialogue boxes you could consider progressing the dialogue when pressing the whole box, not only the button. Or make the next button little bigger. But this is a very minor thing.
Very solid entry, good work!
Nice game! Was fun and chill vibes. I thought is was funny that green t-shirts are illegal, and radishes. And then one round was only knives illegal! The illegal boxes were quicker to eliminate for sure. But I needed it to finish I think.
Absolutely love the soundtrack and sound effects in this game, just wonderful! I found it a bit difficult to figure out what I was meant to be doing, intially (I was playing it on itch.io) I was trying to compare the stamp shape to the one in your page header, not realizing that wasn't even part of the game. Then I figured out I could open the computer, but not hadn't figured out I could open the parcel too to compare info. I think a bit more detail in the tutorial or description would have helped a lot. Still a very neat game, great entry, well done!
knatt
2023-05-17 01:32
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Good entry. Reminded me a little bit of Papers Please. One thing to note, it actually got easier once the illegal item was added. There was an easy to see fail state, so getting 2 or 3 in a row really put me ahead. Had fun playing! Congratz!
This is well put-together! It works well once you can open the packages up. I think games like these need multiple different things to remember to check like that.
One thing that I would have liked is if I knew what I was saving up $1000 for. Am I buying a new bike? an airplane ticket? surgery for my cat? Show me the human element :)
Good job, congrats on the great results!
I liked the relaxing atmosphere of this one. Time got a little tight a few times, but I made it through a few levels. I like how the two panels you have to compare aren't exactly next to each other and are opposite colors - it makes the comparison take a little longer. Audio was on point and definitely added to the quirky but relaxing vibe. Nice entry!
Nice one! The game got interesting when one was required to open the boxes as well :slight_smile: On my last day I managed to classify 13 boxes :thumbsup: More progression would have kept the game alive longer.
I have managed to complete the game and it is a very pleasant one. I think you've managed to do what you've set out to do and there were only subtle hints of things that you hoped to include but didn't manage. If I were to improve something - getting packages and receiving them feels like it lacks responsiveness. A little bit more feedback on the pneumatic sucking effect would articulate the delivery much better. Other than that - it is pretty stresful being under the preassure of time and waiting for the next package which takes its time.
Cute graphics, good sound design. The ticking clock was very subtle, but made for very stressful gameplay. I got a really strong "Papers, Please" vibe from this game, which I REALLY enjoyed!
My only complaint is that no matter how much I clicked on the PC, it seemed to not make the next parcel drop any faster. Would have liked to be able to check more packages instead of them dropping on a fixed timer, but that's just my opinion, and I know others may disagree :)
Great job!!!
nice adaptation of the papers please style, the art is simple and good, and when 5 parcels seemed a lot on the training day, i got better and better day after day and got 14/10 parcels on day 3!
i wish the parcels would be delivered faster after you send one, because i felt at some point i was getting slowed by the wait.
Very cool ! There's a "Papers Please" vibe. I see I'm not the only one thinking that. Great reference. I like observation game, there are very chill.
skel3ton
2023-05-19 16:48
great and relaxing. Great music and nice graphics. Nice entry.