verttixpertti 2026-04-21 15:12
Funny to take inspiration from the beginning of Indiana Jones 4. I managed to find some loot but I lost my way unfortunately... The environment was the highlight for me, the stacked crates were fun to walk around.
Foon → Ludum Dare Explorer → LD59 → Raider of the Warehouse
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 512 | 3.47 | 22 | |
| Fun | 406 | 3.40 | 22 | |
| Innovation | 625 | 3.02 | 22 | |
| Theme | 531 | 3.52 | 22 | |
| Graphics | 313 | 3.95 | 22 | |
| Humor | 357 | 2.92 | 22 | |
| Mood | 365 | 3.72 | 22 |
Funny to take inspiration from the beginning of Indiana Jones 4. I managed to find some loot but I lost my way unfortunately... The environment was the highlight for me, the stacked crates were fun to walk around.
This is fun enough. I love visuals but gameplay is very the same and boring a bit after some time. Music is good
At first I didn't understand the main mechanic; it took me a minute to realize it. The art and music are nice. Sometimes the hay dropping bugged for me, and I couldn't stop dropping my hay, but overall, it is a nice game. Good job!
Overall I liked it!
The detector is kind of useless, you can find the boxes much easier by looking, also the rendering of the entrance hole in the ceiling was inconsistent Just before the end I stayed close enough that I could always see it, but than when the warning came it was suddenly no longer rendered. I had also seen that before that the hole sometimes just randomly stopped rendering. Very annoying, because of that I could not find the exit
But Overall I like the atmosphere, I collected like 1300$ before that :)
Cool concept and beautiful graphics! I spent the first half of my time trying to read and understand the dowser, which got me nowhere. Once I noticed that all the treasure was in the long boxes, I spent the second half sprinting around and opening every one of those I found, which was much more profitable. I think the straw-laying is a great feature but I didn't rely on it for my playthrough. I'm glad that I could see the square hole in the ceiling, that was critical!
The music and setting really sell the Indiana jones vibe. I found the douser fairly easy to use but after a while noticed all the treasure was in the marked boxes so that was quicker than using the machine. The hay is an interesting idea. A bit like Hansel and Gretel. Leaving the breadcrumbs to find your way back. Cool concept. Having some guards in the maze to sneak past could be an interesting post dare addition. Well done!
I like the vibe even though the gameplay didn't really interest me that much.
Nice, I like the Indiana Jones theming with the iconic crate warehouse. All felt nicely polished, I think the core loop is a pretty good mini-game mechanic, balancing exploring for more loot vs remembering the way back. First couple of tries I got greedy and couldn't find my way back, so had to accept my terrible navigation skills and be a lot more cautious to get out. I didn't find the diviner too useful really, was best off just wondering around and seeing what I found. Surprisingly nicely done 3d art for an LD game. Solid entry.
I got lost at first because I didn’t realize I should look for the hole in the ceiling, and I also missed that right-click drops hay. Once I discovered it, though, dropping hay was a nice mechanic. The atmosphere is well done, and the game looks and sounds very good. Well done!
Nice game. The warehouse design is excellent. It very much invokes that Indiana Jones feel. The detector was pretty useless. The crates were much easier to find without it and since the mechanics encourage going fast, it is easier to just run and grab all the crates you happen across rather than trying to follow a signal. Grabbed $1305 in my second run. It ran fine in Firefox.
Cool vibe! I see you didn't include audio in your categories, but that buzzer sound was a great choice. I agree with another commenter that ultimately it seemed more efficient to just look for sideways boxes verses using the signal, but I enjoyed the gameplay.
Fun game. The alarm jumpscaed me a bit :D
After a while I barely looked at the Dowser and instead just opened all crates that I could find.
Nicely done ! You really have this urge to open one crate even when you know that you are running out of time :D I had fun !
Nice game. I was confused why I could drop hay, until I realized I was going to have to find my way out. Guess the hay is to breadcrumb you way back, a signal to escape I guess? Overall cool project :)
dropping hay is clever but i forgot where i put it and got lost forever the alarm scared the crap out of me tho solid little thief sim