spectralcascade 2020-04-21 19:21
This was an enjoyable game! The platypus is adorable haha. My only gripe is that clicking to pick up or drop objects doesn't work consistently.
Foon → Ludum Dare Explorer → LD46 → Hatch The Plat
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2042 | 3.10 | 17 | |
| Fun | 1534 | 3.16 | 17 | |
| Innovation | 2322 | 2.56 | 17 | |
| Theme | 1421 | 3.56 | 17 | |
| Graphics | 1126 | 3.70 | 17 | |
| Audio | 1.14 | 12 | ||
| Humor | 2.95 | 14 | ||
| Mood | 2.70 | 14 |
This was an enjoyable game! The platypus is adorable haha. My only gripe is that clicking to pick up or drop objects doesn't work consistently.
I love the art in this! The platypus is absolutely adorable, and the level tiles are nicely done too. Iād like to have seen a little more novelty to the platforming, but it works well. Nice job!
nice game ! really enjoyed the graphics. the gameplay is simple and fits the theme, and the controls are good. i got stuck in the last level before realizing there was a double jump, maybe i missed something during the tutorial. breaking the egg was never a concern, some levels could have made the player drop it on the floor more often. Nice job overall !
nice game but the fun factor would benifit from a bit of audio ;)
photo_2020-04-30_18-37-13.jpg Epic gamer moment š
Adorable little platformer. The transitions between levels were a nice touch and I like the element of the game where you have to monitor how many times you drop the egg. It would have been all the greater with some sounds, and not the default Unity blue in the back. I also lol'd when I touched the spike and it pans over to the egg and just explodes! Nice entry!!
Quite fun. Entertaining concept. Delightful artwork.
Obviously the short time limit comes into factor here, but adding more to the game for backgrounds and sound would take this game a long way.
Wow, the character artwork for this game is just incredible! The parent and baby plats are just oozing with charm! The controls felt just a tad wonky at times, like I wanted the picking up and putting down of crates to feel less floaty/glide-y. Since it looks like you have physics implemented I would've liked to some expanding on that mechanics-wise. (I realize that with game jams time can be short, though)
A very respectable little platformer with excellent art. I will say that it was really easy. The only time I died was before I figured out that I could double jump, at which point I discovered that the death sequence was quite a bit too long. After that, I didn't find any of the levels challenging at all. I think I also would've had more fun if the controls were tighter and less floaty. What's there is really solid, though, so nice job.
I didn't know there was a double-jump until I read a comment above. I think the crack progression is a nice way to show damage and you don't also need the counter in the top-right. I really struggled with the physics of getting the box to stay on the button and jumping over it. Maybe you could lock the y value of the box when you aren't holding it or increase its mass? I like the cute drawings :) Nice job finishing the game.
Nice job. The plats looked nice and the egg mechanic was a good idea for the theme. The art was really good except for the cut-offs on the grass tiles.