FoonLudum Dare ExplorerLD50 → Stop the ocean

Stop the ocean

By tcoder12

View on ldjam.com

CategoryRankScoreCount
Overall11593.1120
Fun12882.6620
Innovation5633.4420
Theme9323.4420
Audio5943.3320
Mood11962.9120

Comments

angrybeard 2022-04-04 15:11

smart concept and fitting to the theme!

2022-04-04 15:13

Really liked the graphics however the performance was quite low and playing on a 720p monitor is almost impossible

ambear 2022-04-04 15:21

Just pulled building on a building on a building on a building on a building on a building on a building :D Didnt understand why camera is inverted on horizontal axis :/ Liked music and water shader, would be better if it was underwater too! Good job!

ohsnapitzsean 2022-04-05 01:43

Very cool concept! I would have liked a way to lower the mouse sensitivity. but other than that it was fun

unbugged 2022-04-06 19:14

Great idea! Mouse and keyboard maybe a bit sensitive, but otherwise good feeling. More features and polishing and this will be awesome :slight_smile:

bitculture 2022-04-10 16:22

Nice looking game! I wasn't entirely sure what I was supposed to do with moving the building around, but enjoyed my time zooming around the island regardless.

mhorth 2022-04-10 18:21

Oh boy, you really know what you're doing with game development! The art was great, even with cinematics and the UI. Everything was very clear what it would do. All the controls also worked very smoothly, though I would recommend in the future when making camera controls like the left/right orbit, to include an option toggle to reverse them. Just for player preference.

I think your game has a similar flaw as mine, where there's a pretty easy "just do this and you win every time". In this game, I basically just moved each building up as high as I could (could even stack buildings on top of buildings!) without much care. So maybe next jam you can have some other gameplay limitations so that players have to make smart choices.

I don't know how well this would turn out, but maybe in this one, placing buildings on a slope requires a long construction time of creating supports for it, and it won't generate money during that time. Then players have to think about putting buildings on flat ground to earn money right away, or move the building to a safer spot but not get money as soon.

Either way, still really impressed with everything you were able to get into the game and how well you tied it all together, nice job!

tcoder12 2022-04-11 05:22

Thank you for all the feedback. I'm glad you like the concept of the game and the game as well. After the play+rate games ends, I will make an update, regarding those issues! Thank you for all the support!

desertmawtobi 2022-04-12 09:56

Nice game! I really like the graphics and the idea, well done.

alextengu 2022-04-15 06:08

Well made for solo submission. Seems that this is your first LD jam - really nice work, like you have skill and vision of building games. I would not enumerate underdeveloped stuff, you know it.

madbarron 2022-04-17 01:31

Cool concept. I don't think the difficulty selector was working for me on Windows 10. I couldn't tell which was selected, and it was very easy. The controls were very sensitive, especially the zoom, and I kept getting left and right confused. Interesting theme though, and I dig the funky island music :)

corrupt-spaghetti 2022-04-19 01:17

Cool idea! I liked the music. The mouse sensitivity is a bit high

thecritterscove 2022-04-20 22:04

I like the concept, one of the more unique ones I've seen this jam. The music is also charming. As others said, the mouse sensitivity is too high. Overall great job this jam!

ciaranw 2022-04-20 23:51

Game looks very nice and I like the music too (variation of tracks is always nice). I agree that the game is quite simple in that you just need to drag buildings as fast as possible - I would also say that the playtime is quite short, I think if the sea rising was lengthened to take about a minute, and there was some kind of cost (time or otherwise) associated with moving buildings, then there would need to be more of a tactical approach from the player. But Nice entry - especially as it's your first, welcome to ludum dare! :D