FoonLudum Dare ExplorerLD51 → 10 minutes till midnight

10 minutes till midnight

By rightearphone and

View on ldjam.com

CategoryRankScoreCount
Overall17
Fun17
Innovation17
Theme17
Humor16
Mood16

Comments

lincolnsalles 2022-10-20 01:58

The game loaded immediately, that was very good, good optimization of your project. But I never played card games, I don't know what to do or how to play, I pressed and chose cards, but I didn't understand anything. Anyway, nice job with the graphics and sounds.

rhanzoc 2022-10-20 08:18

I loved it! Although I had to first spend a minute reading and trying to understand the concept (its pretty easy in the end) so I think it would be worth adding a small tutorial scenario. UI is pretty clean and readable, gameplay is fun.

hacktier 2022-10-20 21:10

Nice Work!

madbarron 2022-10-21 02:44

A cool concept! The cyberpunk setting is fun and the game feels like it fits very well in that genre. I think it could use some balancing as I was doing fine on the 10 minute timer, but struggled to get cards with enough stealth. I also felt like the patrols would come any time I had negative stealth, irrespective of the ten-second idea.

I enjoyed it! Congrats on the sweet game :)

tod-semple 2022-10-21 03:49

It was challenging to figure out what to do. There were too many symbols and rules for me to figure it out.

benjamin-tucker 2022-10-21 06:37

I like the concept of deploying different cards to evade a patrol while building power to overwhelm them! The intro instructions were a bit dense but it all made more sense once I started playing.

+ While committing cards, needing to trade off power vs. stealth and time was interesting. + The flavor text on the cards added nicely to the theme (small bladed weapon, decoy, etc.) - Because it's a game of balancing numbers, I was just looking at the numbers and missed the flavor text. Maybe there's a way to tie the two together? - The difference between what I'm committing this turn vs. what's on the game field was confusing (ie. can I commit 10 seconds per turn? Or entirely on the game field at once?)

dzolkin 2022-10-21 12:14

Great game, from the beginning I played it myself, then I showed it to my friends, we were dragged out by the gameplay, at first we had to figure it out a little, but it's so exciting!:thumbsup:

stephen-kyranakis 2022-10-21 13:53

I really like your UI design and your take on the theme. It was interesting to see a turn-based game with time as a spendable commodity. It would be neat if there was some kind of deck-building component, especially since I lost when I simply ran out of stealth cards in my hand. Still, it was fun. Well done!

maximeg 2022-10-21 18:17

Great job, the game is really polished and that feel so nice!