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Evolution
Evolution
By faijdherbe
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 75 | 3.63 | | |
| Audio | 217 | 2.84 | | |
| Mood | 226 | 2.93 | | |
| Overall | 240 | 3.21 | | |
| Fun | 375 | 2.79 | | |
| Theme | 433 | 2.74 | | |
| Graphics | 447 | 2.68 | | |
| Coolness | 706 | 41 | | |
Comments
bemmu
2012-08-27 05:34
Great peaceful mood in the game, there is something relaxing about the sequence and notes that are played when you complete a polygon. However in gameplay it doesn't really feel like you are improving when you get more vertices to use, as that just makes capturing enemies slower. Still, kept playing this a bit because it was soothing.
I like the concept a lot! The sounds/graphics of the shape being generated are really nice. It feels like evolving more vertices just slows you down though - maybe if the shape generated triangles as you go then more vertices would be better?
michax
2012-08-27 11:22
Great idea! Enjoyed playing it a lot!
I liked the audio. The concept is good but I'm pretty sure being able to drop any number more than 4 isn't helpful. Also if you drop them in the wrong order the area finding breaks a bit.
citiral
2012-08-27 11:29
The concept was very good and innovative, but it got boring pretty fast, it didn't really get all that harder, and because the upgrades were linear, the game got pretty boring. I liked the serene graphics though.
vilya
2012-08-27 11:30
Nice concept, and the pacing is good too. Shame you didn't have time to implement those extra abilities - sounds like they would have helped keep it interesting for longer. BTW this is probably just me, but I thought the sound didn't fit the game too well - based on the graphics I was expecting something more ambient sounding.
rhysvdw
2012-08-29 01:40
Fails on Ubuntu:
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1860)
at java.lang.Runtime.loadLibrary0(Runtime.java:845)
at java.lang.System.loadLibrary(System.java:1084)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at LD24Evolution.main(LD24Evolution.java:32)
... 5 more
wlad
2012-08-31 07:36
shame on that flu you had, with a little more time i guess this game would be perfect. audio misses some ambient, but graphics, the soundeffects and the gameplay convey a strong mood.
agersant
2012-09-01 15:15
I like the drawing mechanics but I felt the game was becoming easier over time instead of harder. Cool game!