FoonLudum Dare ExplorerLD22 → I Was Here

I Was Here

By yosh

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CategoryRankScoreCount
Coolness287
Theme683.60
Mood1113.21
Overall1863.00
Fun2032.74
Graphics3102.71
Innovation4272.21
Humor5421.37
Community5841.86
Audio5941.00

Comments

andrew-2 2011-12-19 14:36

There weer some ledges next to the water I couldn't jump over, and it was a bit tricky seeing where the water started/stopped.

olav_st 2011-12-20 19:58

Cool little game :) I player it in firefox and there was some text that extended beyond the screen, but other than that it worked great!

codexus 2011-12-20 22:29

Cool little game.

On my Firefox the text was rendered way too big, it turns out this is because I have it configured to prevent websites from using their own font. Not that your game is to blame for that.

sonnybone 2011-12-21 07:45

OH MAN IT'S SCARY WHEN YOU DROWN. Bonus MOOD score for that...

goldendice1 2011-12-21 08:15

It feels really eerie the second time you see the I was here sign. The books were off grammatically and I couldn't even manage to get to one (in the far lower right of the map I believe). I don't think I missed any powerups.

benjamin-soule 2011-12-21 16:43

good overall ! Minimalism gfx work well, but a swimming and walking animation ( 2 frames is enough ) would have been great. I guess you have the skills for that coz your information panel and powerups graphics are gorgeous

johndrinkwater 2011-12-22 13:24

I too found the fonts too large on Firefox, but font-face loading is enabled.

Enjoyable adventure, I got to the credits screen. It would somehow have been nice to get a ‘you’ll learn to do things’ message near the start, as I was convinced I had missed an instruction and went through most keys to find jump ;)

_ferritt 2011-12-22 17:27

Liked it, found it amusing for a simple platform game with a few interesting twists.

Oh and I found the kitty :)

x2l2 2011-12-23 09:25

you use your own javascript library for this?

yosh 2012-01-03 07:34

Thanks for the feedback :)

The game is mostly missing some sounds, a music and animation for the main character... for sure. I also think that an improved game-design would have avoided the ambiguous "water jump".

Concerning the programming, I made this engine "from scratch" based on previous little game projects of my own. (you can check this one for instance: http://www.kongregate.com/games/yoshh/samsara ).

Finally, I'm quite bad in pure story telling games... especially because I put the writing part at the extreme end of the compo (combined with a non-native tongue awful style).

yipperpants 2012-01-07 23:20

It's really cool for you to include snapshots of the paper designs. I would never have the time to do those, did they help?

kellythomas 2012-01-08 03:15

Cute game
This is a great job for a first release.

cosr 2012-01-08 09:26

Liked it, but couldn't beat it.

Water was a bit too close in colour to the background. You also had to squint a bit too hard to see some of the secret passages, though making them lighter might make them too obvious.

gavin_pugh 2012-01-09 03:43

Nice game. I think your scope was just right for Ludum Dare, it plays really well and you were able to get a few game design ideas in there.