FoonLudum Dare ExplorerLD26 → Triage: The life of a combat medic.

Triage: The life of a combat medic.

By anjack

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CategoryRankScoreCount
Coolness1100
Innovation8552.73
Mood7132.73
Humor3361.90
Overall10562.67
Audio3862.29
Theme13112.33
Fun12272.07
Graphics12342.07

Comments

anjack 2013-04-28 23:02

Oops, I said "the Unity3D Pro trial key offered on the Ludum Dare "Tools" page", but it was actually on the "Deals" page.

anjack 2013-04-29 01:26

Updated to include sound! (ambient sounds only)

dustystylus 2013-04-29 10:39

Delightfully dark! I felt overcome with nietzschean existential despair whilst playing this. Full marks.

anjack 2013-04-29 14:13

@Dusty: Thank you very much! I was worried that it might be too depressing.

tiago-ling 2013-04-29 14:24

Nice mechanic for saving the patients! I felt very bad when i let the first one die...

grimpunch 2013-04-29 14:29

I liked it. :)

umu 2013-04-29 15:34

A: I am red/green colourblind. The gameplay is an exercise in the utmost frustration for me :(
B: When the buttons pile up on eachother they cannot be clicked.

Other than that, very good concept and use of the theme. A proper emotional game.

anjack 2013-04-29 19:16

Thank you for the feedback!

@nintendoeats: I was so focused on rushing to complete the game that I didn't think how it would affect colorblind individuals. I've added a link to a "Jam" version which uses shapes and text to denote healed wounds and critical patients. Hopefully this makes the game more playable.

ming_tea 2013-04-30 00:21

I really liked this. Great take on the theme!

aneeslol 2013-05-01 02:38

Very interesting monologue. Clicking things fast is also fun! :)

ray_mickelino 2013-05-01 02:47

Awesome. This game is so complex and simple at the same time. I give it an A+. The only thing that I would change, would be to close the surgery window after healing. It felt like a pain to have to move to close it, afterwards. Good job.

rodrigomotta 2013-05-01 03:01

I like the concept. But I think you need evolve this gameplay. It's a great idea. Congrats!

aaronyip 2013-05-01 08:24

Very, very cool use of real world concepts! I googled triage after reading the instructions, wow. Heavy stuff. I also definitely liked the game mechanics! Simple, and the effect of losing a life is portrayed pretty powerfully.

squared-muffin 2013-05-01 23:33

Pretty interesting idea, and I liked playing it, but I was a bit disappointed that I didn't actually perform triage, as there was no way to see which soldiers we're less likely to live.

anjack 2013-05-02 00:02

Thank you all for your feedback! I appreciate all of your comments and suggestions!

@Ray_Mickelino: Yeah, a couple of my friends have commented on that. I didn't realize how inconvenient it was until I played it a few more times myself. I'll definitely keep this sort of thing in mind for future games.

@SquaredMuffin: The original idea was to give each soldier a different number of wounds and have them "bleed out" more quickly with more wounds. However, as time progressed I felt that I wouldn't be able to complete the game if I spent too much time trying to implement that functionality. Hopefully as I gain more experience with game development (this was my first) I'll be able to implement features more quickly.

woftles 2013-05-02 00:33

Maybe it's just me but fun was one of the largest parts of this game, the lack of sound and mood and poor graphics however detracted from that a lot, the game had an interesting mechanic but seemed overall to drag on with no end-goal.

mrexcessive 2013-05-03 20:51

Very thought provoking. Simple graphics. Nice interface EXCEPT pressing escape to remove text before carrying on moving... that interferes with flow of game I think.

felix20 2013-05-04 23:30

Seems a little rough around the edges, the healing mechanic isn't very fun or challenging.
The graphics aren't too appealing, but they aren't too bad.
It was a nice take on the theme though.
It's a nice concept but it still has a ways to go.

oatsbarley 2013-05-05 15:17

I agree that the actual game mechanic isn't too fun, and it ends up sort of seeming like work after a few rounds. It's very artistic and it has an interesting subject. Good job for 48 hours!

SuperlevelSebastian 2013-05-09 14:33

Very great mood.

super-hamster 2013-05-18 21:12

Very nice idea, it would have been nice to have a timer to show how much time you had left.