hexagore 2014-04-28 01:25
Really atmospheric, love the floor breaking mechanic. Also, woo Three.JS!
Foon → Ludum Dare Explorer → LD29 → In the Dark
By catlinman
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2196 |
Really atmospheric, love the floor breaking mechanic. Also, woo Three.JS!
Things I liked: mood, physics, minimal art style. Orienting the viewpoint could get tricky when jumping on the blocks that send you into the air. Cool use of WebGL. Very nice, well done! :)
The floor effect was cool and I liek the moody lighting. Could do with some creepy music!
Idea is good, but the camera make it hard to play :/
Great atmosphere - lots of great little touches here that really juice it (flash on pickups, 'voxel' particles). I didn't read the full description and had assumed this was Unity - nope - go WebGL ! The slow floating light is a slightly more unique addition, it's an interesting way to limit the speed at which you can safely venture into the dark. I did experience some occasional framerate stutters even in fullscreen, but otherwise the framerate was excellent. One thing that would increase the tension would be to give some indication of health level (not necessarily a health bar, you could just make the orb light go redder or something).
The fact that it doesn't lock the mouse just kills it for me. :/
I really liked the game's atmosphere. Is there any end to the level progression or ring collection?
About the mouse lock: When you go fullscreen there is a field in the top of your browser that requests you to confirm the mouselock. Otherwise it will not engage.
On the topic of level progression: I didn't have enough time to add more content or an actual end to the game. Currently you just fall an infinite amount of times while each time the size of the level increases by a little bit.