FoonLudum Dare ExplorerLD39 → Sublunar Vessel

Sublunar Vessel

By hempuli

View on ldjam.com

CategoryRankScoreCount
Overall4.338
Fun3.838
Innovation4.168
Theme4.008
Graphics4.289
Audio3.407
Humor2.756
Mood4.407

Comments

ghust1995 2017-08-01 03:05

Interesting concept, hard to know what to do. Nicely polished =)

seanw 2017-08-01 03:08

I liked the game! But I think I might have had a little trouble understanding how to play. What exactly should I be trying to dig?

hempuli 2017-08-01 12:08

The idea is just to get deeper; I didn't have time to properly clarify a lot of things (this is a common theme in my entries). Thank you :)

daanvanyperen 2017-08-01 14:07

Got a bit overloaded by the control scheme. Nice aesthetic! Feels like there's loads to do.

aurel300 2017-08-03 11:49

Very nice entry (as always :) ). It took me a second to understand the control scheme properly, but I suppose it was part of the fun. One little thing I wish you'd fix was the text in the top right – when I'm in the vessel and I switch between items, the text in the top right stays the same, so I can't really tell which item is selected when they are all stacked on top of each other.

Other than that, it was a lot of fun exploring the various items and enemies. I was wondering what might lie in the depths below (then I got there and I couldn't really do anything with the huge towers, maybe there is something I can do if I use an item?). The game reminded me of Spelunky (as well as Spelunker) in some ways, not the least of which was the difficulty.

The low-rez art with the extremely minimalistic palette went well with the feeling of the darkness enveloping the vessel steadily. The sounds were fine, but I really wish you would invest some time into a soundtrack. A little ambience in this one would add a lot to the experience, I think.

I enjoyed this :)

borb 2017-08-03 22:45

Win16 palette? Space exploration? Well count me in.

And this indeed was a quality entry, as was expected. The game felt like a mystery - one you'd want to figure out. Some things were easy to find out, like that some items would increase the bars with corresponding colours. I didn't yet get the gist of everything, for example the four-by-four grid in the UI, or the purpose of the white rockets or satellite antennas, or is it possible to kill the bats, THE friggin' BATS!

But, I'm still keen to find it out.

Minor nags: - I'd reeeeeally like to be able to fit in a one-tile sized hole. It would make the extra-vehicular activity a bit more tolerable. - The controls can be somewhat confusing - sometimes I just end up pressing all A,S and D to get something done.

strangeryann 2017-08-05 17:39

I have a hard time believing you did this game all on your own in only 72 hours - it's super solid mate! There could be improvements made in the realms of soundtracks and balancing but that's minor, it's the most developped and interesting game I've seen in this jam so far, I tip my hat to you sir! Really enjoyed it!