infinityforger9 2018-12-03 23:24
This is such a good game!
Foon → Ludum Dare Explorer → LD43 → Dungeons & Curses
By ogniok, Derko666, doosead and Cristopulos
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 43 | 4.12 | 27 | |
| Fun | 62 | 3.98 | 27 | |
| Innovation | 338 | 3.38 | 27 | |
| Theme | 241 | 3.88 | 27 | |
| Graphics | 12 | 4.62 | 27 | |
| Audio | 69 | 3.98 | 27 | |
| Humor | 625 | 2.63 | 24 | |
| Mood | 95 | 3.97 | 26 |
This is such a good game!
it's quite aesthetic, I loved the desing. it feels quite weird the way it shoots, not allowing to make a diagonal shoot. Also, some of the curses are really creative, they make the game more interesting than not being able to use the arrows. i did have a good time.
Any chance to get a Linux build for this one?
@armpitperson I can try to make a Linux build tomorrow. I'll let you know if I manage to make one. :)
One of the best I've played so far! Binding of Isaac and Zelda influences are super strong, so the innovation just wasn't quite there like the rest. But overall pretty cool!
Sweet! My computer wasn't really up to the task, but it was interesting playing the game in any case. Some of sacrifices caugh me off guard, very creative work there! Some of the levels feel like they have a lot of empty rooms and some dead ends. They're very pretty tough. Good work!
Let me just say wow this game looks awesome and sounds awesome. However there are big problems the curses slowly make it impossible to see and fight so it feels as if exploration is discouraged. The nonexistent visual transition between floors further discourages exploration making it feel like you haven't moved and when that happens it make the rest of the levels feel like the same place making exploration not only discouraged but boring. This game feels like it was inspired by the binding of isaac, but you must think what makes that game fun. It's fun because it's constantly adding fun new enemies and weapons and power ups. This game takes away the fun power and your vision. Now I know you'll say well it's the theme, but I still think this game is close to being a 5/5 for me. What it's missing is addition as well as the sacrificing already contained. When you sacrifice the speed of bullets make them bigger and do more damage or when you can't shoot in a direction make it to where enemies can't hurt you from that direction. When I first played I thought getting rid of a color channel was cool but that just made the game ugly and didn't afeat gameplay much besides making it less fun. Sorry to ramble I loved you game which is why I wanted to give as much feed back as I could. Good job and good luck.
Pretty good and original game! Cant realize how to make these cool shoot effects for the jam >_<
This was great. Found a great exploit. If you stand on one side of the room and fire into the opisite door while running at it any enemy's in the next room and pretty much killed instantly as a barrage of like 6 shots hits them before they move.
Nice game, like the art and the FX :-) I experienced that there were a lot of empty rooms, more than 70% of the rooms I encountered had no enemies. Also shooting diagonally would be an improvement to the shooting controls. Other than that, it is pretty well made :-)
I like the graphic and sound the game a very uncial
Awesome game) it's very good. I cant stop plaing it
very nice zelda like game -- visually stunning -- will be playing again -- thanks for making this
@ogniok Still would love to see a linux version :D