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Escaping from unintelligent guards
Escaping from unintelligent guards
By jackthegreat321
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 209 | 3.12 | | |
| Audio | 371 | 1.00 | | |
| Coolness | 418 | | | |
| Graphics | 437 | 1.82 | | |
| Fun | 459 | 1.65 | | |
| Humor | 466 | 1.00 | | |
| Community | 467 | 1.50 | | |
| Overall | 470 | 1.82 | | |
| Innovation | 490 | 1.40 | | |
Comments
I found that the controls were very "sticky," to the point of being frustrating. This was a new level of sticky; 25% of the time, the player wouldn't even move while holding a button, which made beating it not even seem worth it, especially when you have to restart every time you're hit.
cornedor
2011-08-23 05:48
you can almost touch the guards and the controls dont work very nice.
hempuli
2011-08-23 10:32
F-Secure gives me a 'harmful' -warning for this. I'm aware that it warns about every GM game, but usually it's just a 'suspicious' one, not outright harmful. Could you look into this?
Using a grid concept with fluid movement from one point to another seems unnecessary, as the controls feel, as someone said before, "sticky" (that's not the only problem there), but this doesn't bother me that much.
What bothers me is the fact that I have to start at the beginning of the game every time I get hit. The game needs some more work, but it's not that bad, actually.
Oh yeah, and there is no source available?
I got stuck on the other cells bars and couldn't move
amadeus
2011-08-29 20:06
I also got stuck on the cell bars. Very sticky controls. Put inputs on a stack and pop them at each new animation. I think that'll solve the stick.
summaky
2011-09-10 15:08
The controls are very slopping to the point of making the game unplayable, specially on later levels.