takadimi 2016-04-18 11:23
Really nice entry! Looks and runs great and pretty satisfying to fly around as a rocket.
Foon → Ludum Dare Explorer → LD35 → The Amorphous Adventure of Blod
By croze
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 558 | 1.94 | ||
| Audio | 575 | 2.21 | ||
| Mood | 723 | 2.44 | ||
| Graphics | 789 | 2.38 | ||
| Theme | 793 | 2.76 | ||
| Innovation | 870 | 2.27 | ||
| Fun | 870 | 2.38 | ||
| Overall | 889 | 2.52 | ||
| Coolness | 1448 | 42 |
Really nice entry! Looks and runs great and pretty satisfying to fly around as a rocket.
Haha, I enjoyed the characters :) Levels are a bit linear. Tried to escape from the level hub to the left, but ran into some death stars :D
The game could really benefit from some more varied combat. As it stands all you have to do is kite an enemy backwards while you shoot it. More options in combat would really make this shine.
A bit repetitive, and on the second level I jumped on top of one of the bullet enemies and got stuck on top of him, couldn't finish the level and couldn't jump off him.
@Weeping Rupee I agree, if I decide to work on it post mortem that would definitely be one of the first things I work on. Thanks for playing!
@wg_phancock Unfortunately I tried to fix this early on but didn't play test enough to realize it is still a problem. Sorry about that! Thanks for playing and for your feedback :)
Tackling the same levels with different protagonists is a nice idea. What the characters could do was very limited--slow shots and low jumps. The rocket definitely pushed the boundaries, although it wasn't so much fun to attack with. Nice premise, though. Congrats on finishing!
Couldn't run it on mac, made sure that my security settings allow apps from anywhere and still got a message that it couldn't be run.
I'm not a huge fan of the controls
its fun and all
pretty fun! Needed a little more variety
Its really fun to play it. cool graphics and mechanics
Linux link leads to Mac download.
The game was fairly tough but luckily the enemies didn't respawn so I could keep trying until I got past the levels. I felt that all the different forms were fairly weak against the enemies because of how aggressive they were, so in the end using the fast-moving form at all times felt like the best option. Still, you have a very nice engine here and it'd be neat to see the game worked on some more! :)