FoonLudum Dare ExplorerLD35 → Nimbleocity

Nimbleocity

By jmguillemette

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CategoryRankScoreCount
Fun4233.20
Graphics5382.87
Overall6363.00
Coolness197924

Comments

flygamer101 2016-04-18 02:36

Nice Fun little game :D It felt nice and complete, just needs a little more polish. The music was great too. The only "bad" thing was that the camera angle was a little wonky and made it hard to see sometimes. Great overall.

robotloveskitty 2016-04-18 03:36

Loved the concept of moving the world around instead of the ship. Shape shifting indeed!

vividredemption 2016-04-18 03:44

The levels are a bit too long / slow for my liking, I got most of the way through level 3 but when I died I gave up because it takes so long to get back. The transformation orbs could be checkpoints, that would alleviate that pain! :)

candlesan 2016-04-18 03:53

Well done level design! :)

mrphil 2016-04-23 21:39

You have some good idea here!
It was hard knowing where the thing was going.
I couldn't see around the thing very well.
The key controls where very confusing.

hempuli 2016-04-23 22:55

The idea is very neat and I liked the ability to plan forward; however, the way the game's perspective works made some part more frustrating than they'd need to be because of how the spaceship obstructed parts of the screen. Also it was hard to predict the velocities of the ball, which made it tough to aim the slanted surfaces. Still, a very cool concept and I nearly beat the last level!

sunflower 2016-05-04 11:35

Couldn't complete level 1 - the turn just before the second chain of shifting walls was just too unfair. Also, couldn't complete level 4 either because the ball at the end of its drop kept misaligning itself "horizontally", and was falling near the spot, even though the general skew of the floors was correct.

Other things relating to the general gameplay: camera makes it kinda tricky to see how I'm supposed to aim; the blue/purple arrows placement sometimes made things turn in the other way than I expected (mostly the rotators and floors) and the movement is too slow, especially when playing the level for N-th time. There really could be some speed-up during the idle segments (not too rare here), maybe even a manual speed-up button, and the camera turns could be smoother so that it's easier to follow what exactly happens; also, maybe don't make the camera follow the ship exactly.

Aside from that, the idea was okay, the music wasn't too shabby either (if maybe somewhat unstructured, like I'm hearing some generic composing attempts); the graphics generally worked, but weren't particularly impressive. If you could iron out the kinks in the gameplay, it could turn into really fun to play game.