FoonLudum Dare ExplorerLD35 → Orbshard

Orbshard

By superizzo

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CategoryRankScoreCount
Theme3203.58
Audio3452.96
Graphics4283.11
Humor4392.28
Overall5233.15
Mood5492.81
Fun6032.93
Innovation7732.58
Coolness124847

Comments

swamppenguins 2016-04-18 18:17

The controls could be tightened up a bit, especially with the shapeshifting mechanic. The momentum of the character is a bit off when you shapeshift. The acceleration should reflect the change. But overall it's awesome, play this game!

hempuli 2016-04-18 18:18

The collisions are pretty strict, which felt somewhat frustrating once spikes came into the action. I like how many uses you found for the orb form, though! A nice solid platformer.

superizzo 2016-04-18 19:09

@swamppenguins that's a very good observation, the acceleration is indeed not carried over, part of the reason is because I'm mostly dealing directly with velocities rather than actual forces in code. I didn't expect to make as much use of physics.

@Hempuli point taken, smaller collision boxes next time

bazkur98 2016-04-18 20:38

I see what you were going for but it seems pretty difficult to me. Maybe the collisions is too strict or something but moving around was a bit of a chore. Looked good and sounded good. I liked the orb mechanic!

arvydas 2016-04-18 20:48

Pretty fun! Can be addicting. Music is a bit loud. I enjoyed the sounds, though, very iconic

superizzo 2016-04-18 21:02

@bazkur98 yeah it was a rushed work, I had no idea what I was doing with it, and by the time I got the mechanics down I realized I have no time left to make levels. So I made it bloody trapland difficult to artificially add more play time.

axoona 2016-04-18 21:04

cool little game but quite difficult! Nice idea with the orb. and I like the graphics

pellanor 2016-04-18 21:05

Very nice. Controls felt a bit awkward and I managed to get stuck in the ground a couple times. http://valsarn.com/ludum_dare/ld35/superizzo_stuck.png

superizzo 2016-04-18 22:19

@Pellanor - that's the orb not using continuous collision detection as well as scaling not playing nicely with physics. I'm not sure if I'm allowed to fix it though.

Also if you happen to reply what about the controls felt awkward - the mapping or character movement? Unity adds some gravity by default and I didn't tweak it, so I'll assume it's the latter.

edgeofcode 2016-04-19 03:13

Good game. I got blown up a lot!

fafastudio 2016-04-19 11:40

Really confortable to play, the interactions and the gameplay are nice, and the main caracter is very cool , nice job :)

edocentrique 2016-04-19 12:55

Challenging but I keep trying ! This game is really addictive, quite fun !

aberdeenphoenix 2016-04-19 13:04

yeah...............it got to me. it would take less time to get to me if (a) the bloody music didn't start over every time you died (b) there was any sort of margin for error (IF precision required for puzzle > precision of controls THEN frustration) and (c) there was more of an indicator of when the orb is about to switch back. Maybe have it flash?

sushin 2016-04-19 13:10

Nice! A little bit hard to control but very fun to play :)

mrnyarlathotep 2016-04-19 13:20

Would have been nice to have some sort of indicator as to how long you have left to 'orb' - like an energy bar or something, but thats a pretty minor gripe

czarsilvestrini 2016-04-19 13:56

Turning into a orb is fun indeed hehe. The tutorials were a bit late since i already had to do what they were teaching before they showed up.

I do enjoy SMB a lot and i see how you wanted to implement the same level design into it, the only problem is that the controls were not "natural", because of the new mechanic which is a totally different (unlike jumping, running and wall jumps which feel like an natural extension of our reflex). The new mechanic has a cool touch but it is a little bit difficult to control, maybe zooming out would greatly increase the control since i could then see where i would land. Also a meter to know when i would run out of "orb magic" to prepare myself, i never knew when it was going to be over and ended up panicking and dying when it did. The sound queue is nice, but not everyone can associate.

Difficulty is what gives an extra challenge to the game making us wanting to play it more, but because of the controls and camera the difficulty became frustration, and that's a really bad thing to happen.

Overall, i would love to see you implement more this game after the jam and see where it goes. Well done!

ocarson 2016-04-19 14:24

I liked what you did with the orb mechanic, I died a whole lot! Glad you added checkpoints! I like using inertia as a thing, also feels very complete, especially for a compo game.

superizzo 2016-04-19 14:40

@MrNyarlathotep, @CzarSilvestrini @aberdeenphoenix
Thanks. Yeah, I see the faults, but it is what it is :)
I would make a lot better game if I had more time. I won't be able to develop it further after the jam, but I'll take it as an exercise to improve the gameplay in the next couple of days.

jk5000 2016-04-27 11:02

Great idea, but i find it very difficult.

2016-04-29 04:26

80 is maximum points to get
Innovation: 2/10
Fun: 5/10
Theme: 5/10
Graphics: 4/10
Audio: 3/10
Humor: 0/10
Mood: 3/10
Coolness: 4/10
Overall: 26/80
Good Game

afenda 2016-04-29 11:48

Interesting game. Fun mechanic and graphics. Nice work !

rock-eaters 2016-04-29 19:10

Funny Game ! I love to be a flying poo !

superizzo 2016-04-30 20:29

@Rock Eaters always happy to grant wishes :)