dat_not_my_game 2016-04-19 16:30
Very sticky input and strange collision detection. Not good(
Foon → Ludum Dare Explorer → LD35 → Gerard the Epic Shapeshifting old guy vs Evil Duke Frederick XV of Nottingpork
By avocadojoe
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 789 | 2.38 | ||
| Theme | 833 | 2.63 | ||
| Innovation | 890 | 2.19 | ||
| Fun | 929 | 1.88 | ||
| Overall | 952 | 2.00 | ||
| Coolness | 1854 | 30 |
Very sticky input and strange collision detection. Not good(
A bit too broken, I couldn't transform following the game's instructions.
unity stopped working, an i had to recode it in java in four hours, so it kinda turned out bad. :(
That was pretty much unplayable. Aside form the obvious completely busted platforming collision, physics and controls, why does the text appear directly on top of the player when you have a big open sky on top of you? Why do you walk so slowly? Why does the text change so slowly? Why does clicking to transform only work a fifth of the time? Why does gravity work on a geological timescale?
Somewhere in here is a good idea, but it is buried under really really terrible basic interactivity. That stuff needs to be sorted before anything else can work.
A very ambitious idea! The game was fairly straightforward and I had some trouble with the collision detection, but overall a very neat thing.
Broken collision, broken physics, broken core mechanic, broken game.
Very impressive for a few hours! That said. It is pretty darn buggy. I'm glad you got it kinda working though. Good job!