malsanity 2015-04-20 09:36
Dying while rewinding makes the text unreadable. Rewinding is not necessary unfortunately, can kite the enemies easily
Foon → Ludum Dare Explorer → LD32 → Exploring Time
By gwenn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2469 |
Dying while rewinding makes the text unreadable. Rewinding is not necessary unfortunately, can kite the enemies easily
I like (Almost) Tim Schafer's quote! Anyway, I think this is a solid shot. The main mechanic is cool and works pretty well. (I also liked the fact that if I died while bending time, the game over message shook -- It was like the game was screaming at me!)
Remember LD29, when I promised ever commenter of my game a let's play? Well,... better late than never! Here is yours:
http://youtu.be/-OBtvnfYZzM
Nice and unconventional (heh!) idea, would have liked more kinds of obstacles, maybe enemies that can go only straight to the next wall or normaly unavoidable traps that need to recharge before they can retrigger
Sweet idea Belvar, I found that you can exploit the time manipulation by going back in time in order to make the monsters stay still while you run past them. Simple "idling movement" in small area will easily make this less exploitable. Overall cool idea, I could see this taken further in a 2d game like this with different kinds of creatures and projectiles, well done.