imperialunit 2016-04-20 09:35
A nice hybrid between castle defence and a tug of war game. I did like the potion brewing aspect of the game but I wish there were hotkeys assigned to the ingredients to allow for potions to be made more easily.
Foon → Ludum Dare Explorer → LD35 → With a Pinch of Liver
By simex
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 423 | 3.20 | ||
| Theme | 435 | 3.47 | ||
| Fun | 528 | 3.13 | ||
| Overall | 535 | 3.25 | ||
| Audio | 592 | 2.67 | ||
| Graphics | 609 | 3.20 | ||
| Coolness | 1979 | 24 |
A nice hybrid between castle defence and a tug of war game. I did like the potion brewing aspect of the game but I wish there were hotkeys assigned to the ingredients to allow for potions to be made more easily.
Good game, but gets a bit repetitive after a while.
the idea work perfectly
maybe a button for choose directly the vial and profite more rapidly of the concept
and possibility to increase game speed !
good job
I like the idea to shapeshift ennemies into minions, and I manage to resist much more longer than I expected. Good job. :)
Turning your enemies into allies is an interesting concept and the potion throwing aspect works pretty well. Unfortunately in its current state there's no challenge at all.
I got to wave 25 before giving up as it doesn't seem to get any more difficult than that. Even the toughest enemy can be defeated with a single level 4 potion (and I had loads of those already).
I think a 2 dimensional battlefield would have worked better in this case. Imagine playing from the first person view at the top of the tower with enemies advancing in waves from all directions.
This way you need to consider each front individually and save the best potions for the toughest foes. Keeping an eye on all enemies while trying to brew more potions would also be much trickier (in a good way, I reckon). The potion throwing mechanic works from the first person perspective as well.
Apart from the lack of challenge its a well made entry, don't get me wrong. Decision making and challenge derived from that just happen to be two main contributors to gameplay, so keep those in mind next time and play test a lot.