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JayPC000

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201326MinimalismMiniJumpcompo10132.722.732.003.353.231.962.192.2746

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by JayPC000

JayPC000 leaves an average of 3.0 feedback comments each event.

LD28 — You Only Get One (3)

Ultimate Wish by Carduus 2013-12-18T19:38:00

The best way I can say this could be improved would be able to click and hold to show the arc of the Throw.

Otherwise great job!

Isles of Solara by ashen 2013-12-18T18:48:00

I love the game! The sailing is cool because of the wind changing. One issue I have is Every time I settle I seem to lose shortly after and the game doesn't really tell me why. So I don't know what i'm doing wrong

Super Epic Robot Battles by psychopsam 2013-12-16T20:58:00

I disagree phi6, strafe would have been fine as long as you had to manually control the leg direction and torso direction, like in the Mechwarrior games. I just wish I could turn faster, or be able to angle the shooting direction slightly with the camera for better precision, even if it wasn't a huge ammount

LD26 — Minimalism (3)

Isocolor by Christopher Chamberlain 2013-05-06T07:17:00

I liked the game, a LOT! would have liked to see the cubes have better Z-Indexes though, unless the overlapping cubes as I walked over them was intentional. It made knowing where I was standing hard.

A Game of Boxes by DarkX2 2013-05-06T07:09:00

The Jumping and motion are hard to control As you only allow one key press at a time. The biggest complaint is that I can't walk and Jump at the same time.

Otherwise this game Looks like that picture that you find under Minimalism on Google images, My game is more loosely Based on the same image and is also a Platformer

Rect by Esenti 2013-05-01T23:27:00

I dont mind the game, I ended up beating it, but the problem I ran into is that If I dont manage to beat the level in the first go I have to start the level over, but it never tells you(I had to figure it out on my own) that you can press R to restart the level. I was thinking a cool thing to do might be that collecting a coin adds time to the clock and saves what time you collected it at, then when the time goes below that time the coin reappears. that way if you mess up the level, the coins all eventually reappear. or something to that effect.

Anyway Good concept, but I think the execution needed a bit more thought.