skullpixel 2014-12-09 00:18
I see the FNAF at work here... and I love it.
Foon → Ludum Dare Explorer → LD31 → Prison Riot
By mrx
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 65 | ||
| Humor | 115 | 3.54 | ||
| Innovation | 128 | 3.71 | ||
| Theme | 148 | 3.98 | ||
| Overall | 182 | 3.64 | ||
| Mood | 267 | 3.38 | ||
| Fun | 306 | 3.31 | ||
| Audio | 311 | 3.19 | ||
| Graphics | 326 | 3.64 |
I see the FNAF at work here... and I love it.
Nice game!! I liked the whole idea of having all the different items to control, though it was very confusing at first. This seems to be heavily based off of five nights at freddy's, but is still quite original and fun
Hi. I liked the use of theme and in world UI. The animation was good and the audio fit very well. The numbers at the bottom left need labels, but I figured it out. Would have been nice to be able to restart a level. I think this could also work well as a more puzzley turn based game. The power meter didn't really come into play for me, I was able to set it via the mouse. I haven't played FNAF, which probably fits into the tower defense genre. Through balancing and level design the game could be a lot fun. Thanks!
The idea is interesting, like a Tower Defense version of Five Nights at Freddies, but I found myself just sitting around watching due to a lack of things to interact with. You just shut the gate and turn on the guns, right?
Interesting concept and it would be great to see more done with it!
Controls are really interesting. Nice entry and mood pleasant ++
Great use of the theme, a little confusing if im honest, but I love the idea and the graphics are very nice aswell.
Nice mashup between FNAF and some sort of a tower defence even. The actual gameplay could have had more stuff to do than just lock the door and kill everyone. Still, concept is cool.
I really like a concept, and theme interpretation! Sounds make a good mood.
There is something wrong with result screen, I had everywhere 0, instead of real value of "killed prisoners" etc. Also would be nice to show level description after pressing "next level". I choose level 1 at beginning, then just click "next level", and then after I finished game, I go back to main screen to read what was descriptions of all the levels. Anyway, I had a fun playing it!.
Amazing work on graphics and nice type of gameplay but I didn't really get the strategy and how to use my defense UI. I completed the first two levels without a clue about what I was doing. So if you would consider further development I would suggesting introducing fewer items in the first levels and maybe some hover info about each as you mouse over. Great use of theme though and it really seems to be a solid entry with loads of care put into detail. Something few of us ever manage to do within the confines of these few hours.
Brilliant! It took some getting used to, but the concept is really interesting
Has a pretty good visual style and it fits the theme. Nice work!
Nice game idea, well executed. Maybe a little confusing, you should add a tutorial level. But I had fun playing the game. Well done!
That was fun, but it felt quite easy, especially since that "limited energy supply" never became something relevant.
Wow, what a interesting concept and implementation :D I have fun playing with washing machines!
Btw is there a restart button somewhere?
interesting game :)
and it fits the LD31 theme.
thumbs up !
It reminds me five nights at freddy's, but it looks nice and promising.
Nice use of the theme. But I got a little confused with the gameplay.
Very creative use of theme and overall experience is nice. Confusing at first - that a good thing, player can learn how to play! Great, 5 star game - I had a fun time playing it. Thank you.
great, i rated high on innovation ... it also seems hard to develop, congrats :D
Very cool and well polished, interesting and original mechanics, good sound, good graphics, I love watching the action move on the map AND on camera. But:
>> There's a lot of stuff that's not really obvious, and even after trying is hard to understand at all - the cameras for example, I still don't understand why there are camera buttons, and why there are more cameras on the map than 4. The numbers at the bottom left too.
>> There's a lot of sitting around doing nothing. I feel quite powerless most of the time.
>> Very little indication of how things work - how do I know when a door's going to break? Or even that it would? How do I know when the guns shoot? Its range? What even is it doing? Washing machines... Don't know when they're gonna blow. Or if.
>> Overall it was just very confusing having all that on screen at the same time, too.
But dang you got a lot in here :) well done :)
lol.
Yay great game idea! I thought the lights turning on and off was a bit odd, didn't know if it had a mechanical reason to be there or not.
But this is my only gripe. So much fun I really wish there were more levels and more things to activate and play with. Would really like to see this taken further so much to be done with the idea! 100% for innovation! ^_^
Cant say I fully understood how things worked. But apparently I got enough to finish all the levels. And I enjoyed it :) Nice idea and really impressed with the graphics/UI.
good game - like the idea and controls - gonna play again