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Levi's Dungeon
Levi's Dungeon
By jarellh94
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.70 | 7 | |
| Fun | | 2.90 | 7 | |
| Innovation | | 1.90 | 7 | |
| Theme | | 2.29 | 7 | |
| Graphics | | 1.90 | 7 | |
| Humor | | 2.20 | 7 | |
| Mood | | 2.10 | 7 | |
Comments
frenchie
2018-12-04 07:39
Thanks for playing my game! Here's some feedback on yours:
Hey, this is actually pretty fun! The little combat system you made feels pretty good (the knockback is a nice touch) and most of the weapons are fun to use. If you have time to develop some more, here's what I'd address:
* The game is too hard. I tried about ten times and could only get to the final room twice, dying each time. Fixing the issues I have below should address the problem * You should add checkpoints. If I die, let me just restart from that room rather than from the start. Most people won't be as persistent as I am to try to beat your game if they don't think it's fair. * Bug? The character blinks to show that they're invulnerable after getting hit but they aren't actually invulnerable. I died from full health almost instantly a few times when there was more than one enemy on me. I think I even insta-died once against an enemy who pinned me to the wall? I couldn't tell * The bow is way too weak. It can only hit one enemy at a time (unlike every other weapon) and is just way too slow to shoot. Consider doubling the speed. To prevent it from being OP you could limit the range. * The bomb was unpredictable. Sometimes it would slide forward when I used it and sometimes it would stand in place. I avoided using it so that I wouldn't accidentally kill myself. Also, it should probably one-hit kill melee guys since it's so hard to use * The shield was a super fun weapon to use. I gleefully bashed everyone off the edge :smiling_imp: However, there's one room where there were no edges to bash people off of :frowning: You should add some edges in there! * This isn't gameplay related but: if you make an HTML5 build instead of a Windows download, more people will play your game :smile:
Overall, a solid entry. Fix those usability issues and you'll have an even better one!
@frenchie Thanks for playing and rating my game!
I appreciate you taking the time to give constructive criticism.
- Yea sorry about the difficulty, I ended up making most of the levels in the last few hours so I didn't have a lot of time for balance. Hence, one room with no pits, and the final room being just armies of zombies. This is also why the bow is so weak. I only tested it on the first few rooms. - You're right about the invulnerability, that really slipped my mind. - Will definitely make changes on the bombs, especially increasing damage. The inconsistency comes from a bug where the bomb stops when it collides with the player. I noticed this after submission.
Thanks again, if I finish the game I'll be sure to make the changes you requested, and work on getting an HTML build working.
zomk
2018-12-04 14:22
The game has a really nice combat system. Maybe you can work more at the grafics next time^^.
frenchie
2018-12-06 01:53
Hey @jarellh94 I've got a series of streams where I open up the source code for a game and try to make some improvements to it. I had to switch games at the last minute and since I've got this handy list here I'm gonna improve your game on my stream! It's starting in about ten minutes over [on Twitch](https://www.twitch.tv/frenchie144)
frenchie
2018-12-06 03:45
If you missed it, here's [a link to the recording!](https://www.twitch.tv/videos/345218538) If you want the changes, I can open a pull request against your Github repo
What we did: ``` Game is too hard due to below X Add checkpoints X Add invulnerability after hit X Power up the bow X Bomb becomes one hit kill X Put pits in the third room for the shield
Bonus feature!!! X Reflecting arrows with shield bash ```
screenshot.png
@frenchie Hey I'm just now seeing this. Yea, if you could open a pull request that'd be great. I appreciate you taking the time to make some improvements on my game. It's really weird seeing someone else talking about and working on something I made. I'll probably be tuning into some of your other streams.