kuro 2016-08-29 11:37
That maze though... :)
Cool game, I couldnt finish level 9, dunno how to o_O spent some time with it too...
I'm curious about effects though... how did you did that noise and vortex effect?
Foon → Ludum Dare Explorer → LD36 → That Maze
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That maze though... :)
Cool game, I couldnt finish level 9, dunno how to o_O spent some time with it too...
I'm curious about effects though... how did you did that noise and vortex effect?
Thankyou for checking it out Kuro. With level 9 it involves the one-use blocks at the bottom...
As for the effects, I didn't really make them, they come in the Unity Standard Assets pack under Image Effects. As far as I know they are just post-processing shaders. I think I used 5: Vignette + Chromatic Aberration, Noise + Grain, Vortex (level change), Twirl (teleport) and Fisheye (curvature).
Should be noted the Linux build breaks my DE if I extract into a directory with a space, but that's standard for unity nowadays.
That aside, the game's nice enough. Finished it without too much trouble, though the last level did force me to think for a while.
The one bad thing I can say about it is that neither the mechanics nor the graphics are particularly legible. It was hard to tell for instance what's a solid unbreakable wall and what's a trapdoor. And when using teleporters, it took a bit of work to actually find which one my character was on this time. The colors blended together too much. Nothing gamebreaking, but I'd have liked to have a better idea of what each tile is and how it works.
Enjoyed it overall, nice work.
That was a good fun, simple, puzzle game.
The last level gave me some thinking, but I finished it too.
I guess the hardest part in the game was guessing where you have teleported to (or at the start of the level where i have to search for the player), perhaps you could add some more indications to where the player is.