Foon → Ludum Dare Explorer → Users → argontus
| Year | LD | Theme | Game | Division | Rank | Co | |
|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Meld | compo | 10 | ||
| 2014 | 29 | Beneath the Surface | Title Unknown | ||||
| 2013 | 28 | You Only Get One | Stabby Slimes | compo | 22 |
Very nice! The alarm is a clever plus, it makes me ignore the toys and adds difficulty.
Bonus points for the global present delivery counter!
Nice idea, would have been cool to play that.
Clear and friendly graphics, the controls are ok (although left-hand platforming is quite hard :P), there seems to be some (maybe floating-point rounding?) issues with the world so every now and then the screen tears up a bit and the world "nudges" to some direction.
Overall, a nice little platformer!
Desktop version is available at http://argontus.wandurr.com/ld28/stabby_slimes_v0.1_by_suoraviiva.jar
mtinkerhess: Works for me in Chrome. What browser are you using?
There seems to be a bug in the WEB version that sometimes throws the player and / or camera off by a lot. I suggest to try the JAR if the web version doesn't work.
A bit short ;) Looking promising, though!
I love it! Really nice graphics and a fitting soundtrack to the carnival theme. Resource management works perfectly with upgrades, though it's still very hard to survive more than two days :) Actually the last time I played, every booth got fired after the first day.
This is definitely one of the best LD games I have ever played. Thanks!
Awesome game! Really great atmosphere, the music is very good, great particle effects and very snappy controller feeling. The idea is innovative, nice puzzle element to moving and rotating the platforms. I like it very much!
@maloki - Yeah reset button would have been good :D And personally I think the dark foreground (a la Limbo and others) could work quite nicely. Thanks for playing!
@Waterman7 - Awesome! I played your game for a bit, it works really well. Funny how you have the exact same idea. I'm thinking of how to limit melding the worlds together, for instance you could only transfer when a similarly shaped walls touch, or something. Thanks for taking a peek!