FoonLudum Dare ExplorerLD45 → Planet 7: No Data

Planet 7: No Data

By belonzik and pl4typus

View on ldjam.com

CategoryRankScoreCount
Overall3483.6448
Fun6183.1848
Innovation5813.1448
Theme4003.5348
Graphics1664.1649
Audio534.0748
Mood664.0948

Comments

rdcooper 2019-10-08 14:10

I spent a lot of time playing this game, but was unable to figure out how to progress. I was able to pick up and drop the explosive charges, but otherwise unable to use them in any way. Interacting with other objects provided dialogue, but no other interactions. The movement felt a bit 'jerky', and I frequently ended up in squares that I wasn't intending to be in. Stepping around and interacting with other objects was also a bit frustrating.

I really liked the radar! Really cool design, and very pretty. The art overall is incredible! I love the style, and the desperate mood of the game. It fits the theme nicely. The music was also appropriately bleak and enhanced the 'lost in space' vibe.

Good job, overall!

paulo-brunassi 2019-10-08 14:15

I liked the graphics and music a lot! The game is interesting, but I found that 2 minutes is too little to explore and solve it's puzzles. Anyway, good job!

hermitao 2019-10-08 15:09

The mood, the graphics and audio are so great!! Really, I love it. I might be biased as I love space and sci-fi. I really like the wind particles and the smooth animation when you drop an item. I do also think that 2 minutes was a bit too short, though, to explore the puzzles. Overall a really great game, you guys are really talented!!

inky 2019-10-08 17:42

This was great! I liked your art and vibe a whole lot. This reminds me of sci-fi horror thrillers where you're lost in space and it seems impossible to save yourself. There was a lot of walking through the planet's blank screens, watching my oxygen tick down and really feeling like I was in trouble! The music is great, the text sfx remind me of Celeste.

The first time I booted up there was no sound, but they were there when I played again! You guys did a wonderful job

designernap 2019-10-08 19:11

This was really hard to figure out but I had a lot of fun doing it :) Nice style!

goupixm 2019-10-11 21:50

The graphics are particular, but it works ! I love so much. I have a difficulty at the beginning because I didn't know what I can do but I had a good moment on the game finally

winterbeak 2019-10-11 21:58

amazing game! loved the puzzles; there were a surprising amount of aha moments for such a small collection of things to work with. graphics, audio, and atmosphere were really nice, too. i found that the explosion mechanics were a little trial and error and i had to restart several times to figure them out, but definitely not a dealbreaker, as i enjoyed pretty much everything else in this game!

takeshi64 2019-10-13 00:06

I really enjoyed the game! The aesthetic and audio were really well polished and created a really cool atmosphere. The gameplay itself feels like it could have been fleshed out more though. I think the timer counting down would have been better if the player had some more direction so they could feel like they had a good chance of making it out alive on their first attempt. Otherwise as you keep replaying it until you figure out what you're supposed to do some of the tension goes away.

megalink 2019-10-13 08:58

This game really impressed me! I loved all of the little details that were included like the dust and walking particles, the dialogue sound effects, and how the music slows down and fades into a heartbeat when low on oxygen. I completely agree with @takeshi64 in that the constant need to replay the game removes a lot of the tension. Having the positions of the different components be randomised alongside more direction could help resolve this problem. Some of the ways in which the player was intended to progress were really difficult to foresee or figure out, like how you had to drain the battery out of the radar to have it explode - most players would think that it would just turn off. Overall the aesthetics of this game were excellent and extremely well polished, helping contribute to a really isolating and engaing atmosphere. However the gameplay needs a lot more refinement with how it non-explicitly directs the player. Great job!

pixamentory 2019-10-13 09:15

"Impressive game, Very cool concepts. I left wishing that there is more. Had a lot of fun "

anthony-dunlap 2019-10-13 19:23

The graphics are neat and the music fits the mood perfectly. I never solved the puzzle and had to watch the walkthrough. I think that two minutes is not enough time unless you know exactly what you are doing. The solution is neat, but I would've never found out on my own that I could open the rock using the radar and I think there needs to be a hint to that.

welliton 2019-10-13 19:26

I really liked the game! I found it very hard to arrange the itens to explode everything and find the melted core and bucket. I think it was not clear the explosion area effect of the radar/explosive powders. The artwork is awesome and the game design is pretty cool. This game caught me fast! Good job!

mateusz-wojtkowski 2019-10-14 09:24

Really great looking game! and the music was so moody, but difficulty level reminded me of the adventure games from 80s and 90s. It's really hard to progress without guide.

asimov 2019-10-14 11:17

for some reason i cant rate this game... But the protagonist is very charming and the atmosphere is pretty cool. reminds me of Minit

tyfus 2019-10-14 12:42

The music and SFX are wonderfull, the minimalistic graphics work really well too. I had a rather hard time finding the scanner though, so I couldn't figure things out without the tutorial... And what fun is a puzzle once you know how to solve it... Overall pleasant and really cool. Congrats on pulling it off as just a duo :)

monsterjail 2019-10-14 16:06

Was hard to figure out how to progress but the overall atmosphere and style were great!

odeyalko 2019-10-14 17:59

Good game!

nidjo123 2019-10-14 20:22

Looks very polished and well put together. I like the simplistic retro style.

invader 2019-10-14 20:37

Nice little game! I love the art style. Good work with only 3 colors - it's even less than CGA had back in the day )))) And most of all it gives you that feeling of getting lost on unknown planet.

s-yanik 2019-10-15 12:54

Sounds and music perfectly adapted to the aesthetics and the atmosphere of the game.Nice.

tygrak 2019-10-15 16:58

Wow that was a great experience, very well polished, great music, sound effects, figuring out the puzzle is fun, everything is well done about this game!

toxiccomputer 2019-10-15 20:17

Loved the graphics. Good job :)

randdir 2019-10-15 20:24

Really nice graphics and ambiance team keep it up !

archimagus 2019-10-16 03:59

Cool game. I didn't like how precise the placement had to be for the different explosives. I would have used the blue marks, but the radar made it look like it wasn't close enough for the left one. It took way too many replays to figure it out, with no way to reset after I knew I failed. Still I had to persist through, so that says something. Also I did like the music, it fit quite well.

fusionnist 2019-10-16 19:46

Cool game, I enjoyed the mood of it mainly as it was pretty hard to figure out and pull off what was expected of me. Stuff like a longer timer, a way to carry multiple items would have well balanced out the time the player needs to experiment with the assets. Either way, solid entry - and great job on the polish for sure. Cheers!

essence 2019-10-16 19:48

This game has wonderful graphics and pretty amazing aesthetic and audio, altough there are a bunch of design issues with the gameplay. Like the lack of information your given and the need to go through trial and error to figure out puzzles that you cant easily figure our with just logic, now this wouldnt be too much of a issue if there werent a timer and if the radar respawned alongside gunpowder since then you could just try and see what they do over and over and then eventually come to the conclusion. But the respawn and the short timer make it non user friendly and you have to spend a lot of time walking. Great potential to expand and make the post-jam game!

ryusui 2019-10-18 01:37

I like the look and the concept, but the gameplay itself feels really, really opaque. I was only able to figure out that the radar explodes after a lot of trial and error, and even then I can't seem to figure out how to trigger a second explosion, since the game's solution seems to require two (one for the bucket, one for the molten metal).

conduit 2019-10-25 03:11

I really enjoyed the music the most about this game. The visuals and overall atmosphere was also excellent. I did feel a bit lost though, I'm you all had the intention but a mini-map of some kind would've been really helpful. Other than that, this is a stellar piece of work!