pandacodemaster 2018-12-04 13:53
Damn. You weren't kidding, that was the most "French" game I've played this week. Good stuff.
Foon → Ludum Dare Explorer → LD43 → Schadenfreude (ex. Cassandra Complex)
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 842 | 3.00 | 28 | |
| Fun | 902 | 2.67 | 28 | |
| Innovation | 778 | 2.82 | 28 | |
| Theme | 717 | 3.16 | 27 | |
| Graphics | 853 | 2.73 | 28 | |
| Audio | 506 | 3.00 | 28 | |
| Humor | 354 | 3.18 | 27 | |
| Mood | 566 | 3.25 | 28 |
Damn. You weren't kidding, that was the most "French" game I've played this week. Good stuff.
I loved the tiny little, uh, addition, he had there. Didn't quite understand the story, was it a good thing to jump around till i died? or the goal to stay alive longer
Lmao. Gameplay was fun. Voices are troll enough and the art is simple but cool. Good work!
It was very fun killing the clown, I wont lie lmao
I didn't understood the game while I was playing and I'm still asking what happened. The sound effects are really funny and I have to admit that I laughted while I was playing
Sometimes loading screen can stay too much time
We might have a bug with the fade in/out :/
It's the best entry of this LD for me by now I guess. Really good realisation of a deep idea
This was pretty fun, to be honest :). I found the sounds a bit creepy, but maybe this is because it's kinda late here :)). Anyways, this is a nice entry, good job!
Love the idea ! Sadly, I ended up being stuck inside the balloons , couldn't do anything and the game didn't load any scene while spamming the SFX.
@beardmage glad you liked it! the next level should have loaded automatically... that sounds like an unhappy bug :(, you were just about to reach the end
so so funny game hahha i love those sounds "boumb" haha
Great Game ! Smart use of physics, a lot of emergent gameplay around. First time played, i missed the "grab" action until the end. When replayed, y could even trhow balls around !
Need a sandbox mode ! And MP maybe :D
@m4cgregor thanks! the multiplayer sandbox was the first thing we had in mind (we were going for a tony hawk game by the end of the first day), but the game ended up narrative... life, huh?
This game made me sad - and I say this as a good thing! It was fun on the one side with the twirling around of the clown, but then I realised what I was doing and the people laughing about the clown's pain, so I think you designed a very good moral dilemma for the player! Well done!
This was a sad story. T^T The feeling of the controller really reminded me of those wooden mannequin toy holding together thanks to some strings. It moved depending on how you pulled or released the string on they foot. I really didn't expected that from any video game. Also, I saw some red "instrument" (not sure what it was) in the second "level?" of the game. I tried to reach it expecting something but nothing happened when I did... The mood was really coherent however!
Good Job!