FoonLudum Dare ExplorerUsers → BlackcatDesigns

BlackcatDesigns

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeperDeep Sleepjam4.504.002.005.004.504.002.004.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by BlackcatDesigns

LD48 — Deeper and deeper

Deep Sleep by BlackcatDesigns 2021-04-28T21:00:21Z

Omg I got a rate! Thanks @beardmage for the comment! This has been my 1st game ever made and I've been learning particles for only a few days. I'll check those out. Regarding the darkness, some of my friends said the same thing, it's good to have more comments/feedback to better my pursuit of game design.

Deep Sleep by BlackcatDesigns 2021-04-29T11:04:35Z

@beardmage yeah! I've only handled them now because I had to render/compile, I thought it would be too plain if I didnt use any shader/lighting effects. I've only been learning basic mechanics since March this year(when I started). I never knew the capabilities of the built-in stuff on Unity yet, I mostly thought published used hard-coded shaders

Deep Sleep by BlackcatDesigns 2021-05-08T09:40:27Z

@shumarie hmmmm, did it start that dark? i kinda made it intentionally dark for whenever you're close to losing, the area darkens, but didnt know it's that dark, making it kinda hard to see, although play-testers pointed out that they cannot see the particles, so I made the particles have lighter glow on the dark particles so they can atleast protect themselves.

I dont know if its ok to still alter the uploaded game thats why I havent addressed the dark particles on the uploaded version. Ill see what I can do with the distance, but i purposely made it that far because I wanted the feeling/emotion of helplessness.

Thanks for the feedback! I highly appreciate your inputs about the game, maybe someday I'll get to upload a better version of this game somewhere (possibly mobile) and I'll look back to everyones input.