FoonLudum Dare ExplorerLD52 → I am not your type, harvester

I am not your type, harvester

By minidavid

View on ldjam.com

CategoryRankScoreCount
Overall3.0413
Fun3.1614
Innovation4.1313
Theme1.6214
Graphics3.3714
Humor2.8512
Mood2.8314

Comments

mihkelroomet 2023-01-09 01:39

Great aesthetics, love the startup sequence!

Took me a long time to understand what I was supposed to do and how I was supposed to do it. Once I figured the intricacies of how exactly the typed words work and noticed there was a little tree that acted like a checkpoint I was finally able to complete the game.

auros 2023-01-10 05:39

Took me a while to understand the bit, but once I did, I realized it was rather clever. It's a very interesting style and I would play more if there were more puzzles.

ominusgalaxy44 2023-01-11 00:45

the start was a great way to teach the player how to play the game. The concept is really cool too. Great game!

daitli 2023-01-11 00:49

Smart idea, it was a bit hard for me and I am actually very fast at typing so I think the skill level for this game might be a bit too high for an average player lol.

najimi 2023-01-11 00:51

Interesting playstyle, took me a while to understand the game concept. Also did some typos :D great work since you did it in only 12 hours!

the3rdhunter 2023-01-12 04:33

I love the graphics. And the typed command controls were interesting, though they took a bit of getting used to. It was pretty unclear where the ends of the levels were. It would have been nice to have a door or some kind of visual cue of where you needed to go. Sometimes it was kind of self evident where to go, but other times I was just kind of wandering around the level aimlessly until suddenly I was in the next level. Overall a very cool game! Great work!

aurel300 2023-01-14 14:38

Cool idea, but of course the game is not finished :) There should be more of a tutorial, but it was nice to figure out that you need to usually have `lef` or `righ` in the buffer, allowing you to toggle movement by pressing `t` or deleting it again, and inserting `up` in between. The spike hitbox was a bit too wide on the left I think?

(By the way, don't forget to link to this LD page from itch.io as well.)