FoonLudum Dare ExplorerLD42 → Chromadice

Chromadice

By augustetheclown, MufinMcFlufin and Lexeria

View on ldjam.com

CategoryRankScoreCount
Overall2.607
Fun2.297
Innovation2.907
Theme3.407
Graphics2.707
Audio3.007
Mood2.607

Comments

madamin-z 2018-08-15 07:13

I didn't understand your game. Sorry!

devharts 2018-08-18 21:17

This is actually a pretty interesting puzzle mechanic. It admittedly took a bit for me to understand what was going on, but with the addition of some animations to show how the dice are sliding / falling / vaporizing the ones next to them, I could see something like this being a fun mobile game if you ever decide to expand on it further. Nice job capturing the theme as well.

augustetheclown 2018-08-19 02:21

@madamin-z Sorry you couldn't figure our game out! We wanted to put some kind of in-game tutorial or a big help screen, but I couldn't work it out at the time and just settled on a big block of text on the page.

@devharts Glad you liked it! We are considering expanding it later, and we were working on animations but they didn't make it in before the deadline. I'll take the blame there for not helping my programmer enough with that aspect.

aurel300 2018-08-21 13:05

It's a cool puzzle mechanic. My number one suggestion, perhaps even more important than having a tutorial, is to animate what is happening. It is difficult to keep track of the whole screen. Additionally, from the description alone I did not realise that it would sometimes take two turns for a die to be removed, which is what the cracks mean? I could see this expanded into more of a level-based puzzle game, rather than an infinite mode only.

mufinmcflufin 2018-08-22 21:49

@aurel300 Yes, animated movement was a huge issue we were trying to implement, we we knew ever since we first saw the game in action that it would be an absolute necessity for players to understand what was happening in the game. We unfortunately didn't plan out our time during the jam well enough to dedicate enough time to properly implementing it. There actually was a fix we had for the game that would (in theory) implement movement, however we simply didn't have the time to get it functional or fix the bugs it introduced. We're currently working on a post-jam release (planning to be marked as post-jam) that will address this and attempt to fix some of the game's very easy difficulty.