FoonLudum Dare ExplorerLD37 → The 16th Bit

The 16th Bit

By reheated

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CategoryRankScoreCount
Audio523.78
Mood763.78
Humor873.47
Overall1223.67
Fun1693.50
Innovation2113.41
Theme2523.72
Graphics3443.00
Coolness137528

Comments

miznoruri 2016-12-15 01:47

The puzzles are really hard. It took me about one hour to solve it, but I'm very enjoy it! Your games are always super fun. More puzzles please!

kroute 2016-12-15 13:39

Hey I enjoyed playing your game ! It was really challenging and I liked the mood.

nassi 2016-12-16 13:12

Had to give up after spending way too much time on the puzzle that follows finding Skyrim as my head was starting to hurt a little. Bonus points for having a continue option so I could actually check the level where I got stuck after ragequitting.

I don't even know how many times I had to reset the puzzle after arriving at a paradoxal state after following what seemed to be valid logic. Had the same problem even on the level before this one, but finally managed to solve that one somehow. I don't even know why that is; usually I like these kinds of higher order logic puzzles (Sudoku, Hexcells, Picross etc.). Maybe something in this game just tricked my brain into seeing certainties when the move actually wasn't yet obvious thus derailing my chain of reasoning.

Graphics are decent and the audio is pretty good (narration is always fun to hear in LD entries), even though I had to stop listening to the music at some point because the violin was really getting on my nerves. The game finding/clue hunt portion of the game felt pretty weak/tacked on as it didn't last long enough (at least for me) compared to the actual puzzles. Mood was good and it certainly followed the theme. Solid entry, but sadly too hard for me, which somewhat diminished the fun factor.

Also thanks for the in-depth comment on my game and also for the name "Theseus and the Minotaur", I might actually be able to track down the game I used to play as a kid now ;).

zkenshin 2016-12-16 23:11

This was neat, and pretty challenging, nice job!

zenmumbler 2016-12-19 10:09

The cryptic hints were a bit too out there for me but luckily you can just click on every game till you hit the right one. Nice tile game, got stuck on the one in your screenshot but worked well. Fun setup and usage of theme. Nice.

stevenjmiller 2016-12-19 10:17

Amazing game! The fact that you can solve the water and blood puzzles using logic and no trial and error is very impressive, especially considering how complicated following the logic is. That last puzzle was especially fun, and following what tiles had to go where reminded me of games like Hexcells and Picross. The ending was really great and the puzzles were a joy to complete. Fantastic work!

aurel300 2016-12-19 19:29

I've played all of your LD entries so far. While I enjoyed each of the puzzle types a lot, it felt as if you had a format that you felt comfortable with, then you always did a puzzle like that – a puzzle game with narration and calming music in the background, with a minimalistic aesthetic.

So I was pleasantly surprised when I saw that you did something a little bit different! The graphics could use a bit of improvement still. (Personally, I would use a lighter palette, the darks blend together a lot, in the room, but in the puzzle sections as well. Also the anti-aliasing on the font doesn't look so good when it is scaled up.) But it wasn't the same format, and I think it's good you try to get out of your comfort zone.

As for the puzzle itself, it wasn't as obvious at first as the others. I didn't realise every tile has to have either blood or water in it, I thought 'empty' was a type of its own. I didn't realise the constraints would turn red only when all the tiles they concern are filled in, or that the tile itself doesn't count for the constraint. (After I figured it out,) I did see that the hint thing explained the puzzle much more, but I didn't even think of looking there. So I guess what I'm trying to say is that the constraints should me more intuitive, the difficulty curve less steep (= more levels, yay), and the UI more clear (lighter colours again).

The 'riddles' were clever, though I didn't figure out all of them before clicking on the cover. A nice touch nonetheless.

The music, as always, very nice and chill, goes well with thinking.

Good job overall!