dekart 2014-12-08 10:49
Probably I didn't get into the game mechanics because I didn't understand how to perform an action. But I love the art.
Foon → Ludum Dare Explorer → LD31 → Wandstep
By celeron55
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 111 | 3.91 | ||
| Graphics | 386 | 3.36 | ||
| Mood | 438 | 3.06 | ||
| Audio | 649 | 2.55 | ||
| Overall | 673 | 3.09 | ||
| Theme | 851 | 3.36 | ||
| Fun | 958 | 2.59 | ||
| Coolness | 1896 | 33 |
Probably I didn't get into the game mechanics because I didn't understand how to perform an action. But I love the art.
Shat my pants with the first spell effect. Nice graphics and mechanic. Needs polishing. Good job!
Really nice mood. Strange puzzle control system. I like it but I didn't play long enough to understand how to fire with intention. Also not sure what was populating the trigger equation (oh it was the mushrooms). nice degree of completion
I literally have no idea how it works, even after reading it. Maybe it's something that can be solved with more player feedback, or maybe not, I'm not sure. But I think some people would love this kind of puzzle games. I just don't get it, though.
I did not understand the game play, but its visually and sound fx spectacular.
simple, but kind of complex. it took me a while to actually get the hang of properly executing my steps, but i have to admit once i DID get it down, this was extremely satisfying and made me feel like a wizard :P
The pixel are is good, and I like that the idea is original, but it was a bit too much for me to wrap my head around.
The art was nice but I didn't quite understand the mechanic. It needs to be explained to me. I understand that you move to get closer to the trigger but I don't know what quite counts or how to aim it.
Cool puzzle game. I didn't fully understand the rules, but I had enough of an idea to complete a few levels with a poor "score." I'm going to come back to try this again later after I've had some time to think about it.
This could make for a good mobile game.
Hi there. Interesting idea to move to build up next attack pattern. Found it distracting to be looking at left, back, right numbers all the time - maybe float them near player ? Like that you took time to make level select screen.
I liked the presentation a lot, very well done! The wand attacks were also impressive. I'll admit that I button-mashed; the explanations of the game mechanic make sense when read individually, but they're not really telling me how I can predict when or where the wand fires.
Very odd game mechanics, but it was kinda fun to try and figure them out
I got the hang of it after reading your description. I would say having "2 +" is a bit confusing when the only numebr that matters is the sum. Pretty creative idea, but a bit complicated to really pull off. Not abd.
That's a really cool concept!
Definitely wins the award for most convoluted mechanics. Great sound and graphics and such though.