FoonLudum Dare ExplorerLD31 → Hyper Wall

Hyper Wall

By sinclairstrange

View on Wayback Machine

CategoryRankScoreCount
Fun164.06
Overall973.81
Theme1713.94
Graphics2973.69
Innovation3153.33
Coolness2356

Comments

ilokimo 2014-12-09 03:11

A solid entry, love the music. A little bit too much trial and error in my taste but it gets challenging in an interesting way after few fails.
It would be awesome if the speed of progress toward higher difficulty would depend on a secondary goal so it wouldn't feel like starting from 0.

Cheers, well done

drtizzle 2014-12-09 11:19

Very well done!
Graphics and music are cool, and fit together really well.

It gets really hard really fast, but you can only blame yourself because the control is solid

alexrose 2014-12-09 15:09

Man, Dat Music.

Yeah, this is great. You should totally allow voting for mood, this game had mood.

Very addictive feel. I'd like keyboard controls too.

adventureislands 2014-12-09 22:48

Really solid entry, nice work. Plays well and the minimal art works well with the music.

gokuhd 2014-12-10 12:44

Simple but awesome, very nice game, consider porting ot to mobile I think it would fit well

raiyumi 2014-12-10 22:42

Nice entry! Solid gameplay and really polished.

drgeraud 2014-12-11 15:00

Simple yet very cool !

lereveur 2014-12-11 21:56

Really nice avoidance game. Simple, fun, dynamic music and graphics, very good entry, good job. :)

lynx 2014-12-12 02:37

I absolutely love this game! Can I have a local version (for OSX) please to keep and play forever?

Nice visual design choices and use of music....reminds me a little of mine actually! haha

But your's is longer and honestly a little more fun, can't get enough of those double wall patterns, those are my fav

danidre14 2014-12-13 02:02

WOW! Really a tough game you got here mate!
Cool difficulty and music, thank you for creating such a game.

off 2014-12-13 15:15

A really solid entry, you deserve more comments, and votes;
Some ideas because the game is great :
- use the background particule to indicate the next orientation of the walls, it will allow you to make them com faster and avoid some waiting
- a more progressive difficulties, i have seen sometimes some "corner" walls who are just impossible, and it was the third walls.
- put it on mobile, it totally fits and could be a real hit
- make some moving on the side walls, to create an other level of difficulty.

A really fun and simple game, it's not tricky with the theme but that works.

What engine did you use?

;)

And now go to post compo. :)