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Shroom Boom
Shroom Boom
By asado
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Audio | 658 | 1.93 | | |
| Innovation | 923 | 2.22 | | |
| Mood | 952 | 2.00 | | |
| Theme | 998 | 2.13 | | |
| Fun | 1018 | 1.76 | | |
| Overall | 1033 | 1.83 | | |
| Coolness | 2112 | 24 | | |
Comments
drtizzle
2014-12-08 17:49
To be honest I can't really say something positive about this.
- Don't like the Unity standard terrain
- Sound is loud and annoying
- After a while the tracking is off and the mushrooms shoot at nothing
- Don't really have the feeling I control the outcome
The controls seem a bit off. After the tutorial it seemed like WASD no longer did anything.
asado
2014-12-08 17:56
WASD moves the shrooms you select. You have to do it with the red dot. Which platform are you on?
asado
2014-12-08 17:57
Will fix the mushrooms shooting at nothing in a bit.
The terrain is standard and lacks color, Sound is blasting in my ears, but I like the idea. Improvements are necessary.
ya, kinda hard to play :|
Needs some polish.
pressing wasd doesn't seem to do anything
Could you please build a Linux version? It's right there in the Unity build options, come on.
I liked the part in the tutorial when I made the mushrooms jump off the edge and they floated down. :)
I found it very confusing with the 3D. Maybe have the camera change to the controlled mushroom's view?
man, the sound is rough... was that a metronome in the mixdown? wasn't quite sure about the gameplay, seemed like stuff was just... happening that i didn't need to be involved
I'm not sure what the 3D perspective adds to this, although that enemy model is pretty swish.
kopeph
2014-12-28 05:54
There's an unlabeled (volume?) slider on the main menu, and the game is made unplayable in windowed mode because the mouse isn't constrained to the window. Also, the controls as specified in the description don't do anything, and I don't see how this fits the theme in any way.
nice work