commanderstitch 2012-12-17 03:52
yeah, just the fact that i can place every single one in a slot at no charge makes this game ... ungamely? :)
Foon → Ludum Dare Explorer → LD25 → Puny Heroes
By blooperly
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 54 | ||
| Graphics | 123 | 3.47 | ||
| Innovation | 162 | 2.87 | ||
| Theme | 206 | 3.06 | ||
| Audio | 231 | 2.15 | ||
| Overall | 248 | 2.67 | ||
| Fun | 263 | 2.31 | ||
| Mood | 292 | 2.07 |
yeah, just the fact that i can place every single one in a slot at no charge makes this game ... ungamely? :)
Haha yeah well, those last 2 hours were crazy.
Nice concept, and looks polished, except for the gameplay part ;)
Even though this isn't a lot of fun (a lot of waiting) and is sort of buggy, I think your sprites are really simple (in a good way) and cute, good job.
I'll update my ratings once you get to fix some of the bugs. Good luck.
Like your art, combats take toooooooo long.
Thanks for the input :D
Just finished fixing combat, now I am working on balancing.
Interesting concept!
I'm sure if you work at it more it could grow into something really neat! I like the look of your characters. :)
Looks like it could be really neat with some more polish and some audio :)
I really like the overall appearance of the game. Though like yourself and others have already said, it could use some tweaks/balancing. It has a lot of potential though, nice work! :)
It's good. Maybe speeding up battle and adding a music would be cool !
Nice concept, but it would be nicer if the pace can be speed up.
Needs some balance/polish/bug fixing (obviously) but I like the concept. Would be very cool to add things like traps and variable dungeon layouts.
Yeah, the original idea was to have units traps and treasure rooms, but some of it had to get cut. I am going to participate in the One Game a Month challenge, and one of those months I may resurrect and recode this whole thing.
I like the simple tower defense layout and clicking to purchase a unit. If you continue to develop this, I'd be interested to see quicker combats at each intersection.
files on drop box have been deleted or moved.
Something happened to dropbox files: they are missing, could not get the game.
Fixed
The idea is certainly cool. In fact, it is somewhat similar to our own!
There is a bit too much waiting involved tho. The ability to place multiple mobs in a room doesn't really feel intuitive. I would rather be able to upgrade the ones I placed there before. Also, the path traversed by the hero in the maze makes no sense. It shouldn't be random in the sense that he can walk back a way that he has already been on. It'd be better to pick a reasonably short route to the boss.
Graphics look really good tho and the controls are intuitive, for the most part.
Is it placing multiple mobs in a room? oops. Its supposed to upgrade.