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Robot infiltrate
Robot infiltrate
By enzo
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Fun | 26 | 3.38 | | |
| Graphics | 35 | 3.52 | | |
| Innovation | 49 | 3.33 | | |
| Overall | 53 | 3.14 | | |
| Community | 54 | 3.27 | | |
| Theme | 79 | 3.33 | | |
| Humor | 108 | 1.80 | | |
| Audio | 135 | 1.20 | | |
| Coolness | 148 | 1 | | |
Comments
meep
2010-08-22 22:04
Was a very fun game; I liked the idea a lot. It fit the theme nicely and the graphics are appealing. Though some quick sound effects from SFXr and such would've been much better. It had a few bugs where I popped through walls. I wish it were longer, but overall I enjoyed it.
enzo
2010-08-23 03:09
oh wow, i didn't even see that bug. it took one line of code to fix. bluh, stupid leftover code. oh well. thanks!
Keep up the good work! All it needs is an intro to explain what to do and some sound.
By the way, the link says "Windows" but it in fact links to a "Web" flash game. You just need to edit your entry and retype the link description.
This could use some more polish, of course... but what you have is REALLY neat. It looks great, plays smoothly, has a great use of theme, and is pretty innovative!
I SAID GOOD JOB, SIR!
someone
2010-08-24 10:23
An enjoyable game. I kept wanting to press up to jump though, and its annoying to wait for a miss thrown decoy to disappear (I kept pressing the wrong button)
spooner
2010-08-26 06:19
Really enjoyed this puzzley game, but some simple sound effects would have made it. Would like to see the sort of levels you could make using the mechanic with a bit more time.
Liked seeing the concept art in your journal.
jhelle
2010-08-29 12:37
I like this idea a lot. Too bad it is so short :(
pekuja
2010-09-05 04:01
Very nice entry. Had fun for the two levels. I was confused by the purpose of the hologram first, but I guess I wasn't really supposed to use it in the first level. The graphics were very nice.
drpetter
2010-09-06 16:03
So black screen is win? Then I won. Fun, pretty, could go somewhere with more development. Actually the current code is probably enough to drive a pretty solid game, if you added more levels, music and maybe some extra graphical details/backgrounds to make it seem more vivid and lively. I'm thinking rain. Rain is always great. Seems to fit this scene of lone enemy robots standing passively on guard.