FoonLudum Dare ExplorerLD41 → The Tale of Witchnook

The Tale of Witchnook

By lars-dk

View on ldjam.com

CategoryRankScoreCount
Overall4103.6022
Fun7773.0923
Innovation8882.9722
Theme10342.8722
Graphics4663.6423
Audio1243.8620
Mood3033.6119

Comments

samuel-qian 2018-04-24 04:16

Haha, Interesting game. But I found it too difficult to click the rabbits. Rabbits always appear and disappear in less than 1 second. I love the music !

nardandas 2018-04-24 04:23

All in all incredibly impressive game. I can't believe it was all built and arted and composed during the jam, incredible. Now if I could just click on those darn rabbits....

vkmicro 2018-04-24 04:23

Ohhh, very cool background music, nice sound effects, nice graphics, VERY AWESOME GAME idea and implementation.

This game looks super complicated and hard to implement. Good job. Super impressive

I'm really into it too. I like this sort of games so i've spent a really long time enjoying this game as much as i could.

The only issue I had is, the mouse feels a little floaty / slow i'm not sure... it doesn't feel very crisp and precise though I still had no problems with movement, it might not even be the game but my browser and how it works with WEBGL tbh.

And, I think the npc's move a little too slow :P but that's just me being nitpicky. The game is super fun and very engaging and interesting. Well done, good job.

untitledq 2018-04-24 16:16

Hi Lars

Thanks for your extensive feedback (more of a full review :smiley:) on our game. I probably won't be able to live up to that, but here goes.

What didn't work as expected (on my machine): > On Firefox I didn't see my cursor at all. On Chrome the cursor worked but had a few frames of delay, which is a little annoying in a game with rapid aiming. You can see the cursor delay pretty well on the instructions page where the system cursor is visible as well.

What I liked:

> I was impressed that you, as a single person, went all the way and and didn't just add audio but also made your engine from scratch; my time management is never good enough for that. I liked the concept of a city builder with action elements; I see the potential in this theme interpretation. The music was pleasant and fitting. I liked the simple, randomly generated, isometric map. The graphics were between adequate (the trees) and nice (most of the rest). I liked that you took hitboxes seriously; none of that "oh, they were close enough" stuff :smile:.

What irked me:

> Rabbit collection felt somewhat unfair: lots of rabbits spawn, but most only stay for a 0.3-0.9 second window. That is long enough for you to start reacting, but too short to realistically get the reward. More player skill or less cursor delay probably reduce the upper value on that window a bit. Anyhow, perhaps making such "troll" rabbits significantly rarer would tone down the annoyingness. > The "how to play" could have been much much shorter if it used pictures (e.g., "hut + market -> witch", "wand -> hammer -> hut button -> hut"). > Free terraforming removes the challenges a randomly generated map brings.

Overall a promising idea with nice execution (minus the too elusive rabbits, grrr), leaving one longing for more content.

lars-dk 2018-04-24 22:48

I added a firefox hotfix so people who use that browser can play too. Since it only affects the one platform I think that's allowed.

Thanks so much @vkmicro @nardandas @untitledq and @samuel-qian for all your detailed and extensive feedback! Really appreciate it. I'll be sure to rewrite rabbit spawning, cursor handling and add more content in my post-jam version :smile_cat:

drevilbrain 2018-04-25 02:20

I don't even know how you actually made this all by yourself in such a limited about of time.

That being said, I really like this game even though I generally don't play city builders. I generally find them pretty boring, but this was a fairly relaxing game (except for maybe the rabbits blinking in and out of existence). The music really reminded me of the only other city builder I actually really enjoyed, Glittermitten Grove.

plastacier 2018-04-25 12:21

Good job ! You respected the theme, and I appreciate the building simulation part ! On the other hand, I was frustred by the shooting game part with rabbit, probably because I'm a bad shooter ? 😅

The ambiance is really good, the music with the witch AI works a lot ! Congratulation for the result !

siimer 2018-04-25 12:52

I really liked the graphics and audio of this game. The city building was also a good part of this game, but I would've liked that you added something that works against you(maybe the buildings get destroyed by monsters after a while, currently there was no reason to just keep on playing). I also think that some bunnies spawn for a little too short time(like 1-2 frames) to be even be able to move towards and click on them. Overall, it was a nice experience.

EDIT: Forgot to mention that the destroy building shortcut (W-B-C) doesn't work. Clicking on the button manually works though.

abhimonk 2018-04-25 22:54

Great work! It's honestly incredible to build this kind of game using raw WebGL! Not to talk down on people who use engines (especially since I use engines almost exclusively), but it's just absurdly impressive that you built a game this complex for this jam with WebGL.

I really like how intuitive the game was to play. I usually wince when I see long text tutorials (I decided to see if I could play the game without reading the tutorial). I found that the game's tooltips were more than enough to teach me how to play the game, so the tooltips were a really nice QOL thing to see.

I also always appreciate when people put a lot of effort into the music of a game. It's something that goes overlooked often, but can really improve gamefeel. Great job with the music! Also, I'm a sucker for music transitions. I'm not sure if this was planned or if I imagined it, but as soon as I spawned witches it seemed like the music changed to a more mystical track, which was really cool.

Unfortunately I won't have a ton of meaningful feedback on the core mechanics since I don't usually play these "basebuilder/factory" style games. I think it might have been interesting for terraforming to use magic/resources. Currently, the initial map generation feels a little inconsequential. Also, perhaps this is the sadist in me, but some bunny death VFX would go a long way to making the shooter part of the gameplay a little more satisfying. Currently it felt a little tiresome to break from building structures to killing bunnies.

Great work!

freypodgames 2018-04-27 22:33

Really good! I did have lag spikes though I don't know if that was my computer or just the game but anyway I loved it!

langotriel 2018-04-28 11:12

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I made dis. The game is fun to play and puts you into a zen like state. I just wish it had some more sound effects for the different structures being built and so on. With expanded gameplay, I'd totally buy this shit :D

evannex 2018-04-28 11:12

I absolutely LOVE city building games, and it's amazing what you managed to put together in just a weekend. I applaud all of the effort you put into this game, it was very entertaining to play. I would love to see what you could do with this game with more time. Either way I say fantastic job!

thecritterscove 2018-04-28 14:07

There's definitely an impressive amount of stuff going on with this game. I do wish there was some kind of goal to build towards, as it's more of a zen like builder at the moment.

The style of the houses and witches are cute. I do find the trees a bit smudged looking. The music fit the zen like gameplay.

As many have said the rabbits are too quick. Easy felt like what should have been hard and normal isn't really feasible for probably 95% of players. It's an issue my team has had with LD as well. We almost always need to make the game easier than we think.

daanvanyperen 2018-04-28 19:02

I think tonight i'll be clicking imaginary rabbits in bed.