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Chariot Arena Battle

By kayz

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simonhutchinson 2016-08-28 20:37

Someone come play with me!

Awesome to have created an online multiplayer game over the weekend.

traf-d-lo 2016-08-28 21:49

Haha, no idea what the multi-player is actually like but the invisibly-horsed chariot moves smoothly enough :D However, it's more like a dodgem car as it stands, you'd need a much bigger turning circle with a horse!

reboundgames 2016-08-28 23:08

The movement controls are quite responsive although I find it very hard to aim. The netcode also seems to work fairly well, which is impressive considering the time limit.

mcrewind 2016-08-29 03:56

Cool game, multiplayer is fun and its hard to aim but thats what makes it good

bytekeeper 2016-08-29 05:00

Haha nice, but very empty :/ Maybe some people will join later.

purgatory 2016-08-29 05:03

"Even the horses have turned invisible" Made me laugh.
But yeah, very nice work on making a multiplayer game.

horbee 2016-08-29 13:08

+1 for the humor :D if I have some free time, will definetly play this with my friends :D

datadazer 2016-08-29 16:21

It would be cool if the arena had obstacles / traps. fun game! good work!

jhice 2016-08-29 16:34

Well done for making it in two days :) I could play vs 2 to 4 players. It stays fun at this point !

rudenko 2016-08-29 22:22

Awesome, maybe some pickups, and different weapons will be good. Nice work!

rfgpfeiffer 2016-08-30 12:16

It does something weird when I alt-tab between browsers. It seems to queue the events and then shoots all arrows at once when I switch back. Great game anyway!

adrenalinechallenger 2016-08-30 15:25

haha good game ;)

kayz 2016-08-30 16:53

Thanks @ everyone for the feedback and the ideas your feedback is giving me :).

@blubberquark Yep, that's to be expected. I'm using requestAnimationFrame for everything, so if the browser doesn't need to render anything, no logic at all is getting executed. You can't even get killed while tabbed away. Don't tell anyone ;). But once you tab back, a lot of arrows are going to hit you. My main goal with this game was, to get an idea about how to get multiple clients play the same game. Next time I do something like this I'll make it more robust.

I'm also proud about the 2 users (or maybe one) who cheated. My game was worth the effort to do some cheating (faking position and shooting arrows from multiple locations), yay :).

runvs 2016-08-31 18:31

A very nice game! Creating a (working) multiplayer game within that short time limit is surely astonishing. Great work also on the invisible horses. Let's discuss on a time for everybody to play with others!