FoonLudum Dare ExplorerLD25 → Abduct EVERYTHING

Abduct EVERYTHING

By krankdud

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CategoryRankScoreCount
Overall1243.48
Graphics1343.62
Fun1803.24
Theme1833.62
Mood2183.07
Humor2222.96
Audio2712.70
Innovation2903.03
Coolness110217

Comments

edocentrique 2012-12-17 09:55

It's a solid little game !

erikorjehag 2012-12-17 20:15

Very nice! The gameplay feels solid and the game is well polished.

saintheiser 2012-12-18 07:53

Nice entry! Like the game idea but fu**ing flash... Can't finish because of lags.

tomvert 2012-12-18 13:14

Squishing people was a lot of fun.

killmonday 2012-12-18 13:55

Cool retro feel!

casino-jack 2012-12-18 19:58

Playing the first level I was thinking "well this is an interesting idea, but where's the challenge?" - level 2 and beyond was a "this is more like it :)" moment. Really fun and innovative little puzzle game. I think I'd enjoy it more if the craft moved a bit slower - at the current speed I was constantly whizzing past the crates while trying to get in line to pick them up.

haxpor 2012-12-18 20:11

Love squeezing sound effect. I can drag the box and do stuff all day if there's enough people to squeeze.
New things got introduced in consecutive levels, that's great, anyway I feel tired during in the latter mission (around 6-7) that maybe because I feel too repetitive.

loren 2012-12-18 22:26

Super fun, very crisp gameplay!

leafo 2012-12-19 02:01

Great game, love the graphics.

colapsydo 2012-12-19 17:29

Really nice game.
Maybe the first squishing phase is a bit too long but, just a detail.

CireNeikual 2012-12-20 02:41

Nice, tight controls!

sonnybone 2012-12-23 17:32

Awesome retro style. Great pacing and progression with the levels. My one suggestion is to make the beam a bit longer.

j 2013-01-04 11:31

I love how, unlike in many games, you actually move at a decent speed. Unfortunately, I'm still having a little trouble controlling it, since my keyboard is bad and won't do certain diagonals while holding X. This isn't really your fault, but could probably be mitigated by having X toggle the beam instead.

By the way, would you happen to be the Krankdud on the Dustforce leaderboards?

mcc 2013-01-07 04:43

This was neat. My favorite thing was the graphics. The game was only fun if you moved recklessly at all times (it would probably improve the game if there were something in the gameplay encouraging that, like a time limit). This was unusually coherent for an LD game, I liked seeing both skill and puzzle sections-- the puzzles weren't super elaborate but it was nice to see an effort for puzzles at all. I liked how a bat causes a UFO to explode. Does it get sucked into a jet intake?

In the early levels the spaces looked very naturalistic and real-world believable, like cities or something, and then you get into the later areas and suddenly the levels are weird and cavernous and video game-y and make no sense as spaces that someone would actually build, there was a nice creeping surrealness there.

jah2488 2013-01-07 14:49

Great Stuff!

the-jack 2013-01-07 22:30

Made me want to get out my classic Gameboy :)